Monday, 6 April 2009

Worth the Upgrade?

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I've been keeping an eye on my gear recently, picking up the odd upgrade whenever possible.
But I'm starting to question how effective the upgrades are for me.

My possible upgrades according to gear-wishlist.appspot.com aren't very much. I'm not even full epic yet, I still have blue rings and trinkets, but my only worthwhile upgrades come from 25 man raids.
There are one or two minor upgrades I could get, but nothing that's going to be worth the hassle until Ulduar comes along.
I think part of the problem is that blues are so damn good these days. Naxx is clearable in nothing but blues, if you have a good team.

I've even picked up one or two raid items recently, but when I've come to equip them, my stats have dropped so much that I've switched back.

I'll be picking up as much "Valorous" gear as I can, to replace my "Heroes" set. As the set bonuses are great, and the stats are big improvements. I'm also workign on my Kirin Tor rep for an epic ring.
But I'm struggling to see the point in paying 900g for a Titanium Impact Band when it's not erally a major upgrde.
Once I get my Kirin Tor Ring, and 12 more emblems of valor, I'll have 2 epic rings, for a fraction of that cost.

The epics dropped by Heroic bosses, and easily available from rep vendors, these days is also Uber. The items are almost identical to 10-man raid drops, meaning you never even have to set foot in a 10 man raid to start doing 25 mans.

Also, in my experience, and from browsing the interweb, many others. 25 man raids are easier than 10 mans. There's alot more room for error. And the rewards are much much greater.

The Munquis easily 19 manned Sarth last week. That means we could happily boost 6 or more brand new level 80's at a time. Achievements all-round, emblems-a-plenty, and gear-upgrades directly from green to purple.

I'm not complaining, I like the level of difficulty. For a social guild, like ours, it's great. And I'll probably return to Naxx even when Uludar is with us. Because there'll be a new troop of level 80's dying to see what it's like.
But instead of taking months to clear the place, it'll probably be only a matter of weeks.

There's nothing like the feeling of GodLike-Power when a bunch of green-geared newbies see you nuking a boss to death single-handedly. And make "ooooooohh" and "ahhhhh" noises.

Friday, 3 April 2009

Random Carnage

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Does anyone else, like me, think that WoW could do with a little more randomness?

I'm talking about events that happen, that not neccesarily affect the whole server, but add a bit of variety in to the game.
Remeber when the Portal was opening for TBC, and a demon attacked IF, or pre- WotLK when zombies started appearing everywhere, and necropolis's (necropoli?) appeared in the zones. And that sort of thing.

Having tried hosting my own server, despite the intial problem of getting it up and running, once it was it was simple to make a dragon appear outside SW. Or to make Hogger 200 feet tall, and give him 10 million HP. It was Point -> Click -> Type -> Done.

I think totally random events liek this would keep things much more interesting. Blizz could just let one of the devs loose for a day or two each week, and give them the freedom to do whatever they wanted.

They're a Hordie Scum-Lover? Fine, send something to attack one of the Alliance Capital cities. The allies wont mind, it keeps things interesting. And if they put it near Westfall the hordies would probably attack it too.

What about an army of 100's of... any sort of mob really, just appearing out of thin air to terrorize a neighbourhood.

There wouldn't even have to be any reward for joining in on things like this. The randomness is what makes it fun. And what happens one day, may never happen again, so people will want to be involved just so they can say "I was there when...." or "Did you see that 500 foot tall Murloc that ran through STV?? It took 50 players to bring him down."

The lowbies can always get out of the way, if the challenge is too much for them. There's plenty of starting zones, and each event might only last 5-10 minutes, or maybe for an hour.

How about if a GM decided it would be fun to drop Prince Malchezzar into the middle of a WSG match. And suddenly both sides had to work together to get rid of him, or lose the match, what would they do?

My head is full of ideas along this line. The possibilities are endless, and the application is simple. 10 minutes later, it's as if nothing had ever happened. But it did. And people will remember it.

Pet Healing

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I'm sure i'm not the only one who remembers the problems Hunters used to have with pets pre-TBC and even pre-WotLK, with pet healing.

When I'm solo'ing mobs or quests, my pet rarely ever dies, because my own pet healing skills are enough to keep him up against anything but multiple elites.

However, stick my pet, especially my cat, in a party / raid with bosses doing AOE, and my focus on the bosses HP bar, and my cooldowns, and my pet can rapidly find itself runnign out of HP.
I cast a heal whenever I notice my pets HP dropping, or even recall it from combat to give me a bit of time to regen it, but there's no way I could keep it alive all on my own.

In previous raids and party groups the policy has always been "The Hunters pet, is the Hunters problem" but this doesn't ring true since WotLK. My pet obviously shouldn't take healing priority over a real player... but it does count for alot of DPS. Usually around 700. This is about the same as some non-raid-geared level 80's.
It also saves squishies when I send it in to get the aggro off them, rather than pulling it myself. And in some encounters, like Gluth, it's great to send it in to attack the boss, while I concentrate on kiting an army of undead. So the boss still gets the 700 DPS, over a 5 minute fight, that adds up to an extra 210k dmg. Not earth shattering, but helpful non the less.
My pets crits also buff the entire raid with extra dmg, so overall, it's effect is very useful. And keeping them up is reccomended.

I'm not trying to sing the praises of my pets here, although they are extremely useful.
I'm just trying to say "Thanks" to the healers who keep them alive in Raids. As an ex-healer myself, your helpfulness has been noticed.

Oh, but to the tanks, when tanking Heigan, pull him a little bit more across the line of the waves, because my pet always attacks from the back, so usually I have to keep him at my side for that fight, or he just dies straight away which lowers my DPS.
The raiders last night pulled him just a little bit further in on each wave, which meant I could send my pet in, for all-out DPS, and Heigan went down after only 2 dances.

Bring on the Dwarves!

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The Munquis entered Naxx again last night. We enter every Monday and Thursday, so it shouldn't be too big a suprise.

I wasn't supposed to be in the team, but a missing DPS meant a spot became available, and I was offered it. And damn did we do well.

Despite a late start while people were waited for, Flying mounts were purchased, and people generally pissed about, once we finally got in there we stormed on ahead. 6-8 manning trash to try and make up a little time.

The Spider wing was cleared without a single hiccup. Had we not stopped mid-way to summon some of the missing members we probably would have earned the 20 minute achievement.

Plague quarter went just as well, with everyone earning the "safety dance" achievement on heigan. (So Flowersz, you're forgiven for last time).

In the Military quarter we had 1 wipe on trash, where we all got a bit carried away. We'd had a 5 minute break, and our healing machine was still not back. So the request to pull bigger groups "when he returned" was half listened to.
Oh well. We lost a single man, to trash, on the Gothik encounter. But we can't blame him, it wasn't really his fault. So that cost us the potential "undying" achievement (but it turns out we wouldn't have made it anyway).

Construct quarter also went smoothly, with no delays, no one falling of pipes, no one dying on frogger. We did wipe, once, on Thaddius when a couple of people missed the jump to the boss platform, and a few got hit by the wrong charge.

Overall, it was about as excellent a night as anyone could have expected. We cleared all 4 wings in one night, and had only 1 boss wipe. So all but Thaddius were single-shotted. The loatheb corridor tactic is now perfected, and it took us no more than 60 seconds to get through there.
We took a vote at the end, to see if we should carry on and try to clear Saph and KT, and get the whole place cleared in one night. A few said 'no', so it's saved until Monday. But with that team I'm sure it would have been very easy.
It's a shame we didn't start on time, as it would have given us at least 1 shot on both of them. 3 ranged DPS would have helped on KT too.

The experience of the raiders really showed last night. Time wasn't wasted explaining all the details of encounters, everyone knew what was expected of them, and if Vedd assigned extra duties like Kiting, Add control, or Horsemen roles it was pretty much just a "Yessir" and the job got done. We actually functioned like a full team of people who knew what they were doing. Despite that same team probably never having raided together. And we had fun.

A "BIG GRATZ" to all those involved in last nights run.
A Simpsons style "Ha Ha!" to Funk for not managing to catch me up.
A "Thankyou" to Vedd, for leading the way.
and A "Come and have a go if you think you're hard enough!" to the Dwarves in Ulduar.

Hall of Fame:

Tanks: Karudan (Vind), Argas
Healers: Biafra, Flowersz, Komatai
Melee: Vedd, Hetebliksem (Babe)
Ranged: Funkadelic, Thundress (Manda), Smythy

Edit: You can tell a raid has gone well when, by the end of it, you've actually earned 100g. Although I did shoot 150g worth of Arrows.
I did 16 Million points of damage with them though. So at less than 10g per Million dmg I think many would consider that a bargain.

Friday, 27 March 2009

Addon-Addoff Addon-Addoff "Goood Daniel-San!"

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3 Posts in a day, I bet you think you're pretty clever.. don't you boy!
I'm sure there's a lyric in there somewhere.

My bartender addon updated itself yesterday (thanks to WowMatrix) Unfortunately, in doing so, it managed to kill my SpartanUi.

So after about 10 seconds of consideration, about What benefit I was getting from usign SpartanUi, a decision was made. It was going. Along with several other addons of negligible / non-essential use.

Out:

Auctioneer - Yes, I've considered it an almost essential addon for years, but at the end of the day, the market seems to be flucuating so much these days that it's figures are almost always wrong.
SpartanUI - Since it's a bit screwed, and I never really liked the positions it forced Bartender into anyway.
AddonSpam - This stopped my chat log from being flooded with addon loading spam, but at the end of the day, I never really noticed it anyway.
A Few FuBar things - That I'd installed but rarely looked at.
Carbonite Quest - My hunter isn't questing anymore, and if my Pally needs it maybe it'll come back, but I was never keen on it's map interface.
Enchantrix - Haven't been an enchanter for ages, not sure why I still had this. I think it might have come automatically with auctioneer.

In:
AlphaMap - Map replacement, I can't stand the default Blizz Map, and this one includes dungeon maps too. Not that I ever look at them these days.
Glass UnitFrames - Lets you re-position all the unit frames, and makes them look nice. Not sure if I'm keen on thsi one yet though, so it might not stay.
Auctionator - This one's nice. Only runs when at the AH, finds the lowest price item that your trying to sell, and undercuts it. Just what's needed in todays variable AH market. It's not a replacment for Auctioneer, but it's not meant to be.
SexyMap - Minimap replacement - wanted this just to let me move the minimap. I don't like it though, it won't be staying, might choose ChinChilla instead, used that one before.

All these changes probably helped to distract me a little more during Naxx last night. Oh well, I'll make some more changes and hope to have it settled by my next run.

Re-Spec Experiment

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My experimental re-spec is now over. With less than astounding results:

I took points from Survival Instincts, and Go for the Throat, and re-spent them to get "Aimed Shot".

Now the way it works, is that you can either use Aimed shot or Multi-Shot, but not both.. As they share a CD timer. And the "Increases ranegd damage by 408" is very misleading, in Aimed Shots tooltip. It increases that particular shots dmg by 408. So it basically just becomes White dmg+408 once every 10 seconds. Rubbish.

Multi-Shot can be fired every 10 seconds, but fires 3 arrows, and since my crit rate is about 30%, at least one of them usually crits. When the Crit-Fu is with me, and all 3 crit at once, mobs tend to fall over and die very quickly.

So mid-Naxx I dropped Aimed-Shot, and although I didn't put the points back into their original places. Keeping them in Mortal Shots instead, I saw an instant improvement in my DPS.

Multi-Shot FTW.

Falling on My Sword

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I'd like to apologise to my fellow guidlies who were in Naxx last night. My performance was very.................... crap. (There isn't a better word to describe it).

Whatever I could do wrong, I did do wrong.
I forgot to eat raid food, I forgot to drink my endless rage pot, I even did half the run using standard arrows instead of my usual Saronite Razorheads (which cost me upto 1/3 of my entire DPS).
I had tried out a minor re-spec, and it wasn't working, so had to go to IF mid-run and respec again.

I finally found my feet and got into the flow of things once we reached the Miltary Quarter, and managed to redeem myself, a little. But it was just "one of those nights".

On the positive side, the strategy I found, on the net, for Loathebs corridor worked perfectly once people got the idea. There'll be no more wiping in that area anymore, which used to cost us massive amounts of time.

Wednesday, 25 March 2009

Why I chose, what I chose

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For any budding hunters out there, here's my current build and my reasons for each point spent:
(Note: this obviously might change a little when 3.1 hits)

My Build

Beast Mastery:

Improved Aspect of the Hawk - This is pretty self-explanatory, it gives a solid and reliable DPS buff, and since it procs on 10% of all normal shots, and I fire god-knows-how-many arrows per fight, it's almost always up. Which gives me a permanent 15% speed increase, which then becomes a self-fulfiling prophecy.

Endurance Training - Not really essential for DPS, but the points have to be spent high up in this tree, and no other talent provides a more useful stat boost. Could be swapped for others if needed.

Focused Fire - Another bog-standard "does what it says on the tin" talent. A permanent 2% damage increase.

Aspect Mastery - Yet more Attack Power from Aspect of the Hawk, which should be your main aspect, and less of a DPS drop from Viper, which is also handy.

Unleashed Fury - It's all about the DPS baby. And this one gives 15% extra to your pet at all times.

Ferocity - More Crits = more DPS... Simples

Intimidation - Rarely useful, in my case, but required for the talents below it in the tree.

Bestial Discipline - More focus = more special attacks, and more special attacks = more DPS

Frenzy - The 'Aspect of the Hawk' for your pet... Again, self-fulfilling, more attacks = more crits = faster attacks = more attacks.

Ferocious Inspiration - Party Buff from the pet on every crit, and my pet crits alot. And 9% extra dmg for my arcane shot. No good reason not to take this.

Bestial Wrath - The hulking great damage bonus to all BM hunters. Get this talent, and reduce its cooldowns as much as possibe, and you can spend 18 seconds out of every 60 as a giant red carnage machine.

Serpents Swiftness - More attacks for me, and more attacks for my pet. Follows the basic more is always better principal.

Longevity - See Bestial Wrath

The Beast Within - See Bestial Wrath

Cobra Strikes - When I crit, my pet crits, when my pet crits the party gets buffed, and I and my pet do more dmg.

Kindred Spirits - The movement speed increase is negligible, but the 9% dmg increase for all pet attacks is a bonus. Only 3/5 on this one though, to make the trees points up to reach the bottom.

Beast Mastery - It's what the tree is all about. Exotic pets are fancy, though I don't have any. But the main use for this is the 4 extra points for my pet, which count for alot.


MarksmanShip:

Focused Aim - Chance to hit increased by 3%. At endgame this is one of the most important stats. Pushback mitigation... meh... you shouldnt be getting hit anyway.

Lethal Shots - 5% extra chance to crit. More crit = more dmg + pet crits =... you get the idea.

Careful Aim - 100% of my Intel becomes AP.... absolutely no reason not to have this one.

Go for the Throat - This talent is negotiable, it could be placed in one of a few talents instead, but all generally give the same amount of boost. But when I crit, my pet gets to pull off more special moves, which is always good.


Survival:

Improved Tracking - 5% dmg increase to all mobs. Wonderful talent, but best when teamed with an addon like AutoTrack, which will switch tracking for you automatically.

Survival Instincts - Less dmg taken is always better, but you shouldn't be getting hit. however 4% extra chance to crit with your main shot types is a big plus.


Notes:

I'm considering switching the points in Go For the Throat and Survival Instincts for 4 in Mortal Shots. I crit around 30-35% of the time, so that could provide much better overall DPS.
I might also move a point or two from lethal shots into Aimed Shot, and weave it into my rotation. + 408 dmg on every shot, and I shoot at least once per second, could potentially mean +408 DPS. I'll be giving it a try.

Improved Hunters Mark - Is nowhere near as good as it looks. The bonus doesn't scale at endgame. As it's a fixed increase, not a % of my stats.

Tuesday, 24 March 2009

Kel'ThuBad

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The Munquis cleared Naxx, again, last night.
2nd time in a row, looks like we're starting to make a habit of it.

Horsemen, Plague Quarter, Saph and KT all taken down. Most in one shot.

It was a bit of a mixed affair though, every boss except the last in the plague quarter (and some players had never met him before) was single-shotted, with very little problem. People did what they needed to do, when they needed to do it, and everything went smoothly.

But from there on, things started to fall apart a little. We had Over-Aggroing, Under-Healing, and a lack of situational awareness.
I don't want to take away the glory of having cleared Naxx, but it could have gone so much smoother had people just paid a little more attention.

It reached the point where we all voted on whether to have one-last-try at KT, and I actually voted "No". but the majority said "yes", and that was the time we downed him.

When we did finally down him, it was done almost perfectly. Vedd died, but he's a squishy Melee DPS, and not having him in the centre created less problems with KT's Ice Blocks. So I'll chalk that one up to tactical-suicide by the raid leader.

But it goes to show that the team was more than capable of the challenge, so there wasn't really any need for the wipes and mistakes previously.

It wasn't all bad though. The 4 Horsemen, which I think is one of the most tactical fights, went very smoothly, and Grobbulus went down without a single cloud in the middle of the room. The kiting was done well on Gluth, and I don't think a single zombie reached him during a decimate.
On Last Thursdays run, we came very close to achieveing the Heigan Dance achievement, if it hadn't been for Flow's fraction of a second lag.

For some reason, some, raiders find the simplest thigns the hardest. Dieing while playing frogger in the plague qurater, for example, or falling off the pipe at the entrance to Gluth... Go figure.

At least 2 of the wipes on KT could also be attributed to attacking the banshees too quickly. Aparently, if you attack them before they're fully out of their archway, there is a chance you can aggro the mobs behind them too.

And a note to Shamans: Don't drop totems at the entrance to the room, they instantly aggro a group of mobs when the encounter starts, if they are still up.

All in all GRATZ to all involved, next time there's no excuse, we've all been there and done that. More focus, and the whole place can be a one-shot.

On a personal note, I also picked up epic shoulders and helm, so now I've just got my 2 rings, and 1 trinket to replace. Running short on gold now though, need to get some grinding in.

Monday, 23 March 2009

To Roll or Not-to-Roll

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There's a little uncomfortableness in the raiding guildies at the moment, about the number of drops people are getting.
People seem a little unhappy with the way the loot is being distributed. The intention was, originally, to keep it as fair as possible. Anyone who is in the raid, with their main, may roll on any drop that is an upgrade for their main-spec.

If there are no takers, then it is offered to roll for off-specs, if nobody wants it after that it gets DE'd for shards in the guild bank.

If a BoE item drops, then the same rules apply, but instead of DE'ing it at the end, it gets put on the AH, and the raiders that night split the cash from the sale.

This seems a pretty straightforward system. And it doesn't favour the more hard-core raiders over the newbies, as everyone gets an equal chance to roll.
Sure, this might mean that someone who is new to the raid, or has sketchy attendance, gets a major upgrade, meaning that someone who has been loyally raiding every week, misses out. But I don't see any fairer, and as uncomplicated, way of distributing it.

Buty people are unhappy... So would it be fairer to bring in a DKP system (Dragon Kill Points)?

My understanding of DKP is this:

Every raider who is present at a boss-kill gets points awarded. When a drop appears, that they want, they use those points to bid for the item. The points roll-over in to all future raids, so people can build up a larger number of points.
This means that regular raiders obviously have more points, and have more bargaining power, and newer raiders have fewer points and so less chance of winning an item.
But this also means that people are more likely to pass on a minor upgrade, with the intention of saving their points to bid for that special drop that they want.

In some ways this seems even fairer than the system that we use now. And new raiders aren't going to miss out on every drop simply because they don't have any bidding power, as the more experienced raiders will either already have the item, or will be saving their points, and so will pass on the item anyway.

I know there's addons to help with the DKP systems, but having never used one, or been in a guild with a DKP system, I'm not sure how much work it would be to manage one. Or whether it would be worth the hassle.

Unfortunately for me, it wouldn't help much, as my main competition for drops is the only rogue in the team, who happens to be the raid leader, and so will always have more DKP's than me. But I'm not worried about that. Besides, his DPS could do with the upgrade more than mine ;P

Everyone's a Crit-ic

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Apolgies for the delay between my posts again, but I'm sure the world isn't going to come to a standstill just because I stop babbling on.
Things at work are going to get a little more back to normal from this week, so my frequency of posts should go back up too.

Anyway.... Crit vs AP... Discuss.

My DPS is usually at the top of the meters for an overall run, but that doesn't necesarily mean that I do the most damage on bosses. Particularly on ones like Heigan, where I can't even send in my pet.
But generally speaking I'm happy with the amount of damage that I'm doing.
My question is, how do I do more?

At first I was stacking as much AP as possible, and it was working, I saw a steady increase in my DPS. Until I reached 4k AP unbuffed. At that point, my DPS seemed to level out a bit, and even when buffed up to 6k+, I didn't necessarily notice the major improvements that I would have expected.

So I switched out as many gems as I could for +Crit instead of +AP. Which now gives me just under 4k AP (Unbuffed), and about 28% Crit (Unbuffed).
Lookign at my last ReCount meter from Naxx, it shows I averaged 36% overall Crit, and yes I was 1 Million dmg above 2nd place (overall), but my DPS hasn't really moved at all.

I've also picked up t7 Gloves and Chest, so my pet is now 5% dmg higher (which should equate to about 50DPS)
Although I'm still stuck with my Blue helm and shoulders, and both rings, and 1 blue trinket. Unfortunately, the only place I can pick up decent upgrades for all of them is Raids, and my luck on drops hasn't been too good.

So, any ideas? Should I be stacking Crit, or should I go back to raw Attack Power?

Tuesday, 10 March 2009

Smythy

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Smythy of Darkspear/EU - 3DArmory.com

Naxx-Woes

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I filled in for a missing ranged DPS spot last night. In the guilds Naxx(10) run.
Military Quarter and Frostwyrm lair.

The DPS was high, the healers were capable, the tanks were tough enough, but it just goes to show that sometimes a team just doesn't work.

The organisation was just not working, people weren't sure of their roles, there was a little confusion about positioning, and a few cases of people just not listening, or not paying attention during fights.

Result? About 10 wipes. Saph finally downed, and 1 attempt at KT was enough to know it was a definite no-go.

With the new raiding style, movement and positioning is key. Tactics can be learned, but unless everyone reacts at the right time. It's going to be a wipe. Unfortunately, 1 slow reaction, or mis-placed player can wipe a team. And that's what was happening.

I'm sure Thursdays team will do much better though, they're the more experienced and more team-work oriented group.

If you read this though Vedd, I'd really suggest that we don't leave the military quarter until last anymore.
In my opinion, it's a much easier set of fights than the Construct Quarter, so if we pull of the Arachnids, Plague, and Military in one-shots.
We'd even have time to start on the Constructs in advance of the following Monday. Meaning more time to perfect the KT tactics, and possibly move on to harder things.

For anyone who doesn't know. Sapphiron is basically just a tank and spank, with only a few minor twists.

Team-Work and positioning is king in the new raid design, and it's hard, but I like it.
It reminds me of the Shade of Aran encounter in Kara. Difficult to master, but alot of fun.

Monday, 9 March 2009

Happy EVEr after?

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No, not really.
My trail period of EVE is reachign a close, and to be honest I'm very underwhelmed by the whole experience.

The game felt like I was just going through the motions, trying to achieve something that wasn't really going to make a difference anyway.

Despite all the training, and despite several ship upgrades, and despite seeing marked improvements in my stats. Not just in numbers, but in actual battle situations. I was bored.

Maybe I just couldn't relate to my ship being my character. Especially when I could change it at will, or adapt it to take on any challenge. In PvE encounters, it was ridiculously easy to fight off an attack by upto 20 enemies, in what I expected to be a very difficult encounter.

I did actually manage to lose one of my ships, but since money was also unexpectedly easy to come by, I simply replaced it with an even better one.
Also, the majority of the time, you're not actually face-to-face with whoever / whatever it is you're even fighting. They're nothing more than a reference in one of your control panels. Getting toe to toe with them was a bad idea anyway, and since my attack range and damage output was so high it was a simple case of "Lock-On Target"->"Orbit 5km"->"F1+F2+F3+F4"->"Boom". I never saw them, they never saw me...... Lather, rinse, repeat.
I spent longer looting the ships than I did fighting them.

So my days with EVE are over, and I don't see myself going back there unless the Munquis decide to up and leave Darkspear for the 'New Eden' realm, in which case, It'll suddenly become alot more fun.

Food glorious food

2 comments
It's been a while since my last post... again.

Apologies if any of you ahve been waiting with baited breath for the next installment of my rantings. But I doubt there's many (if any) of you.
I've just been too busy at work recently, and with a pending promotion possibility, that is obviously taking priority right now.

But I haven't been neglecting my WoW duties either. More progress in Naxx, the Munquis have reached Kel'Thuzad but, despite tactical changes and hours of wipes, the Positional-Fu was just not with us that night. And we had to give it up. But it's a definite win for next time.

I've been using the rest of my spare time to level up my cooking skills.
Not too bad at all. I'm now on 420 cooking. And it cost me a minimal 400g on the AH to buy all the mats I needed.
Many of which I then re-sold for a small profit, and so off-set some of the cost.

The rest I picked up myself. Which made me even more money, since animals tend to have nice skins, which I also take, and are often surrounded by herbs which I also take, and occasionally they also drop nice items, which I take.
So after almost reaching the max cooking skill, I now have 1500g in the bank (1k more than I started with), and another 1kg sat on the AH. What credit crunch?

As a side efffect of killing all of those mobs, my gorrila also hit 80, and has become a practically unstoppable killing machine. He's more than capable of tanking about 10-12 level 80ish mobs, and since my DPS is high, I can nuke them all within seconds, and we move on to the next batch.

It's got to the point where, if I see a group of mobs close together, I'll even dismount, just because it's so quick for me to kill them, and the rewards are so high.

Unless Blizz bring in a patch that makes them uncrittable I don't think he's going to be tanking any heroics, but he's more than suitable for an overgeared group, or for trash.

It's like having my own personal Paladin. Can't wait until next patch when I can take my DPS pet out, and switch between them without having to visit a stable.

Wednesday, 25 February 2009

Online with EVE

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Well, I signed up with steam for my 21 day free trial of EVE. And then un-installed steam and used the seperately downloaded client.

It was a 1.1GB download but luckily I live in a city, the same one where my ISP has it's head office, so I generally get decent speeds. Last night, my 8Mb connection was actually running at 9Mb for some reason, so it took me about 26 minutes to get the full game. Not bad at all.
So I used the time to finish off another few levels of Army of Two.

Anyway, I installed the game, tweaked a few things, and logged in. After being guided through the setup process, I was dropped into the middle of the universe in a ship. And a little system-shock style computer guided me through a few of the basics.

Before long, I'd destroyed 3 other ships and mined a little ore. And then My other half came home so that was the end of the nights exploring. In total, I think I moved about 30km from my starting position. I guess it's "One small step for man" in this case.

My first impressions are good. It's a nice looking game, but only after much tweaking of graphics settings. At first I had giant black blobs on my screen where something was wrong with the clipping and shadow effects. But managed to get it sorted with only a couple of attempts.

The UI is a bit daunting at first, but I was expecting that anyway. At one point I lost one of my info screens, and never figured out how to get it back up. (The one that shows me what's nearby).
This was probably the most useful screen, so I was a bit lost without it.

The other good news is that at least 2 of the other Munquis also play EVE, and that would obviously make the whole experience much better. And from what I've read, it's much easier to function as a group, and easier to make profits etc...

I haven't made a decision on the game, after my only minimal amount of play, but things are positive so far. Who knows, if things pan-out maybe there'll be a Munqui Corporation?

Don't worry though WoW fans, I'm not planning on hanging up my hunters bow at any time soon. But it's nice to have a change of scenery now and then. And you couldn't ask for a bigger change than WoW -> EVE.

Watch this space... or that space... or any space for that matter, you just might see a player named Smythy flying through it.

EDIT: BTW Brast, I don't know if it's only happening to me, but every time I try to log onto the Munqui forums my Browser crashes. Never done it before. Any ideas?

Tuesday, 24 February 2009

EVE-HO!

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I've been reading up on alot of the other MMORPG's lately, and the one that's grabbed my attention most is EVE Online.
Yes, it's been in the news alot recently, about political assasination, plots to overthrow major corporations, dirty dealings and scandal. But it's apparently all hapenning in EVE too. ;)

Now I don't believe that I'd be dropped right into that whole mess of things from the word go. It obviously takes months, if not years, of practice to become that involved.
But it did open my eyes to the concept of the game. And that appeals to me.

It seems to mirror life in alot of ways, and I could happily see myself as a rogue mercenary cruising through the universe taking out anyone for the right amount of money.
Or as a 'transporter' who moves 'goods' around without asking too many questions.

I know there's a free trial of the game available, and I'm considering downloading it and giving it a go.

I may report back from the far reaches of space in my next post. (or Not)

Long Time No-See

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Well hello there, long time no-see.

It's been a while since I updated my blog. I usually write at work, and I've just been too busy recently.
But since I've got a bit of down-time, here's whats been happening lately;

First off, I got my Drake. It's the red one from Wyrmrest, that costs 1600g.
I had to borrow a little gold to be able while I waited for my AH stuff to sell, so 'Thanks' to Funk for that one.
By the way - I hope you got the cash I mailed you back? Haven't seen you online since.

Secondly, I ran a few old dungeons with some other Munquis. they were both in the Caverns of Time. Black Morass (Opening of the dark portal) and Escape from Durnholde Keep. Both are excellent examples of why some of the old content is much better than the newer stuff.
Sure they are both TBC heroics, but they, and some of the pre-TBC stuff are much better designed and much more fun than the average instance these days.

With some of the old dungeons you felt that you had a quest to accomplish, even if it was destroying the world, or rescuing the leader of the horde, or reaching a pirate ship in the middle of a cave. And the sense of achievement when you complete them is much higher than say Utgarde Keep.
In Utgarde you're basically just grinding through mobs to reach the bosses, with no emotion or feeling, and no real sense of what you're doing it for (other than a drop or an emblem).
Being sent into the Deadmines to put a stop to the threat of the pirates, or into the Stockades to put down an uprising... these things felt more epic than "Ingvar works for Arthas. Go and kill him".
In a way, I think attunements should be brought back in. Yeah it's aggravating if you want someone on your team who isn't attuned, but so what, at least you feel more a part of the storyline. And you've actually earned your place on that raid team.

I'll stop waffling on now... Maybe

Thirdly, I've been grinding money, mainly for my new Drake, and mainly in Sholazar.
Just doing circles of one small corner of that place provides me with enough skins and herbs to keep me going. And I can make hundred's of gold in around an hour. It's also a good area to level my pets up. So my Gorrilla (tank) is now almost 80 too.
It was amazing watching how much better he gets just for the sake of a couple of levels.
When he was the same level as the mobs, he was being hit hard, and I pulled aggro constantly. Now he's only 2 levels higher, he's almost unstoppable and it's much more difficult for me to get hit. Which is perfect for grinding.
With his AoE thunderstomp, it's like having a Pally in my pocket. Send him in, get him to round up all of the mobs in the area, throw him a heal or two, and Volley the shit out of anything near him. When there's 10+ mobs in his range, it takes me at least twice as long to skin them than it does to kill them.
It's a shame that Hunters can't cast 'Thorns', it'd make for a proper mini-pally.

I can't wait until Blizz allows me to switch pets without going to a stable, it'll be so much more useful to have a spare tank in my pocket for the times when something more tactical than a tank-and-spank is called for. Or to switch between my Cat and a Corehound for caster encounters, or maybe a Scorpid for when range is essential.

Tuesday, 17 February 2009

Arms Race

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The Munquis ran their 2nd night of official Naxx raiding last night.
It didn't go well. Hours were spent wiping and rezzing took forever, because some of the players had mis-spent their youth, and not played computer games. (You know who you are).

My DPS was top of the charts... Great. It just concerns me a little that I was waaaaaaay out in front last night.
By the end of the run I'd dealt around 1,200,000 damage more than the next nearest person to me (Grenthal - DPS Warrior). And half a million more to the next person below that.
Yes, some of the other DPS'ers were busy with other tactics, but that's just not right. And we only killed 3 bosses.

I'd bought a new scope for my bow before going. Changing +15 Dmg to +40 Crit, I like that change, and I'll stick with it. And I had an Endless Rage potion, which brought me up to 5102 AP (Buffed).

Alot of the bosses in Naxx seem to be more suited to ranged DPS than Melee. That's a bit unbalanaced too.

In case Blizz asks though. I never said that.

*Ducks the Nerf-Bat*

Monday, 16 February 2009

Definitely Maybe

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My hunter managed to pick up his new staff from VH the other day. It was incidental, not planned.
I was just grinding emblems for my Pallies XP boosting shoulders. Got them now.

However, there was an ulterior motive. I actually arranged the group to do a CoT: Stratholme run, for another chance to roll on the drake.
Unfortunately, we were nowhere near quick enough. We actually wiped a couple of times. I'd never done that before in Strat.

So the emblems were helpful but no Drake-roll.
However, for the last few weeks, I've been wearing my Wyrmrest tabard. And didn't realise how close I was to Exalted. I dinged during the VH run.

But now I'm in a quandry. Do I just keep running CoT: Strat for the timed Drake. Which depends heavily on the team I'm with, and how many are rolling on it. Or do I spend 1.6k Gold on the Wyrmrest drake. (I'm about 500g short, so will need to save up anyway).????

Decisions, Decisions. Not sure what to do about this one.