Wednesday, 31 December 2008
Craft of WAR: Blind
And it's very impressive, defintely worth the few minutes to watch, and the author is obviously very good at what he does.
The Craft of War: BLIND from percula on Vimeo.
Edit: Just to add, that whoever Percula is, he / she is bloody good. Just watched it for the second time, and the Blizz personnel department should be on the phone right now.
Wnt2 Me Tup? 1'm n0t @ PsYcHo... H0n3st!!!
http://news.bbc.co.uk/1/hi/technology/7789494.stm
According to them, 40% of UK internet users have met up in real life with someone they've only met via the internet / online.
Now call me a sceptic, but "Who the hell are they?!?"
As most of the Munquis will know, some of us have met up in real life. And some of us more than once.
But the general reaction from every single person I know, or who even heard about my plans to meet some strange people from foreign lands was total disbelief, or even horror. I'm talking about 100 people who knew that I was doing it. And not one would have done it themselves, and almost all are regular internet users.
I consider the people I met up with, and some that couldn't make it 'Freinds'... that's 'Freinds' with a capital 'F'. Because I don't see any reason to treat them as anything but true freinds.
On average, I spend more time with them than I do with the majority of my real life ones. They help me out, I help them out, we share social occasions, and obviously have similar interests. So why shouldn't I.
I'd love to agree with the BBC on this one, and if it was true that 40% of the UK's online people were meeting up in real life, it would be a great thing. But I can't help getting the impression that the surveying company only took a small sample and it's made those stats appear to be abnormally high.
On the flip side, I can understand the UK's general disbelief of what's printed in the papers. I think that's quite an old-fashioned view now. Those in the older generations, whom I know, tend to believe every word thats written in the paper, or broadcast on the news, no matter how over the top or sensationalist.
I think Terry Pratchett summed it up nicely in "The Truth";
'Fancy,' said Mrs Arcanum.
'I think it must have been five or six,' said William.
'Says fifty-six here,' said Mr Mackleduff sternly. 'In black and white.'
'It must be right,' said Mrs Arcanum, to general agreement, 'otherwise they wouldn't let them put it in.'
'I wonder who's doing it?' said Mr Prone, who travelled in wholesale boots and shoes.
'Oh, they'd be special people for doing this,' said Mr Mackleduff.
'Really?' said William.
'Oh, yes,' said Mr Mackleduff, who was one of those large men who were instantly expert on anything. 'They wouldn't allow just anyone to write what they like. That stands to reason.'
Mistletoe and Whine
I've been off on a family holiday for the festive season, and, as usual at this time of year, I won't have much free time until after the new year. I'm missing the Munquis but just don't really have the definite time to invest in playing a MMORPG for the next week or so.
Instead I'm killing my time playing Fable II (much better than I expected it to be), which I can pick up and put down in short stints. But I should be back to WoW as normal either this weekend or by early next week.
Before the Christmas period I managed to pick up my worg pet (and the spider one as a bonus), Vind also tagged along with his DK and picked them up too.
For info, LBRS is quite easily soloable with a level 80 Hunter. I brought my Cat with me, when really I should have used my Gorilla, but still didn't really have any problems. And the run for the worg pups only took 10-15 minutes. I had to clear a little more trash than was really neccesary due to Vinds lower level toon still having a little aggro, but I could almost walk past the majority of the mobs unless they were standing right in my way.
P.S. I'm assuming Brast already knows about it, but the tribe forums seem to be down. Maybe his subscription has just expired again, and there's much more important thigns to pay for at this time of year. (We really should all contribute to that cost).
New Years Resolution: Buy a MunquiWear item, or send Brast a donation to help with the costs?
Wednesday, 17 December 2008
The Wolfman of Azeroth
This quest provides one: http://www.wowhead.com/?quest=4729
...and comes with a bonus Spider pet: http://www.wowhead.com/?quest=4862
I'm pretty sure I could easily solo LBRS, but if anyone wants to join in the fun, they're welcome to tag along. Just give me a whisper in-game.
FEAR ME! For I am 80!
So.......................... What do I do now?
I had the same feeeling I did when I first reached lvl 70 with my Paladin. After all those weeks / months of progression, and feeling liek I'm striving towards something, suddenly, it's over... I'm there, and it feels.... exactly like it did at level 75, 76, 77, 78 and 79 only without a clear goal to aspire to.
I want to raid with my Hunter, but I hate PUG's, and most of the Munquis are still a little bit behind yet, so there's no chance of doing anything too exciting any time soon.
While wandering around aimlessly trying to decide what to do, I spent myself 1.5k gold in the AH, kitting myself in full blues, (I already had a couple anyway) and bought some nice enchants and gems to go with them.
http://be.imba.hu/?zone=EU&realm=Darkspear&character=Smythy
So I'm now the proud owner of about 3000 AP (unbuffed), 15k HP, 11k Mana, and a crit rate of over 20%.
My haste is also good, meaning I'm usually unleashing at least 100 arrows per minute, around 1 crit every 3 seconds. When I crit, my pet crits for the next 3 hits, and when my pet crits the whole party gets a DPS buff, so this means that buff is now semi-permanent.
A bit of testing showed I can now pull off about 1.1 - 1.4k DPS regular damage (just using my rotations), and between 1.6-1.8k DPS when I pop my trinkets and CoolDowns etc...
I'm no expert but I'd say that's pretty good for solo mode. Add in a set of team / raid buffs to that, plus potions / elixirs and raid food, and I wouldn't want to get in my way.
I'm sure a little of my DPS will be affected from the new patch, but generally speaking I should still be kicking ass.
Now, BeImba only rates me as suitable for heroics, but after asking around to some freinds who've been doing 10 and 25 man Naxx, they appear to think I'm qualified enough for at least entry level raiding. Certainly, when their guilds started to raid, they had people lower geared than myself along with them. And, I like to think, that my skill would count for something too.
Also, when I check for gear upgrades for what I currently have, the vast majority is already shown as the highest level of blue available, so epics are the next step up.
I was VERY tempted to replace my Green bow with an Epic gun that was on the AH for 1900g, but decided the money would be better spent on overall upgrades instead.
So I come back to my first question................. What do I do now?
I can't do heroics alone, raiding is out of the question, my herbalism and skinning skills are already maxed. I've still got 2k gold, and don't fancy grinding just to get myself another mount (although a drake would be nice).
I really fancy using Engineering on my Hunter, but that would mean dropping one of my other profs, both of which make me large amounts of money, and the passive buff from skinning improves my crit nicely, so i wouldn't want to lose that. Even if I dropped my Herbalism I'd still have to spend fortunes on mats to level up my engineering.
Do I grind rep, for items that aren't really that impressive? Or maybe I should just spend my time boosting other guildies to get them up to my level quicker... after all the Munqui Tribe is supposed to be 'Social'. Hmmmm, maybe I've found my own answer.
Any other suggestions?
EDIT: Just came across this - http://www.thehuntersmark.net/2008/11/25/your-wish-list-for-wrath-dude-wheres-my-upgrade/ looks like a good tip-off to start doing the heroics.
Friday, 12 December 2008
Can I really do TOO MUCH damage?
Having a read this morning, it seems that there's going to be quite a few changes to the classes.
There's a nice long list of tweaks for pretty much every class in the game.
One that does worry me though is this: (The Hunter Nerf)
All Hunter pet abilities with a cooldown of 30 seconds or more are no longer
on the global cooldown.
Aspect of the
Wild - This aspect is now raid-wide.
Call
of the Wild: The benefit from this pet talent now applies to only
the Hunter and their own pet.
Deterrence: Design
changed to grant 100% parry and 100% chance to
"deflect" spells coming
from the front, but prevents the Hunter from attacking.
Lasts 5 sec. 60 sec. cooldown.
Improved
Tracking (Survival): This talent has been slightly re-designed. Now
reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids
and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
Kill
Shot – Cooldown reduced to 15 seconds, down from 35 sec.
Kindred
Spirits: This talent now grants only 3/6/9/12/15% pet damage.
The coefficient of Rake (Cat) and Scorpid
Venom (Scorpid) has been lowered.
Readiness: No longer
resets the cooldown on Bestial Wrath.
Steady Shot: Now
gains 10% of attack power as damage instead of 20%.
Serpent's
Swiftness: This talent now grants only 2/4/6/8/10% bonus attack
speed to pet. The hunter attack speed bonus is unchanged.
Unleashed Fury:
This talent now grants only 3/6/9/12/15% pet damage.
Viper
Sting: Now drains a percentage of maximum mana.
Volley: The
damage has been reduced on all ranks by approximately 30% (including attack
power scaling).
Overall that's a pretty big Nerf, and it concerns me. Not for the reason you might expect, yes I love doing major DPS, and I'll certainly miss 30% off my Volley ability.
When I'm in a dungeon with a good Pally tank, Volley has been known to put out up to 10k DPS on its own.
But most other Hunters I've teamed with can't seem to pull off the same level of damage that I can. And most often they've been at least a couple of steps further down the rankings. I'm not particularly well geared, but I use macros, and tweaks, and haste ratings and all sorts of little tips and tricks to ensure that my DPS is as high as it can possibly be. So why should Blizz care if a couple of Hunters like me can pull off impressive DPS, when the average Hunter is usually no better or worse than anyone else?
My build and play-style has it's disadvantages too. I'm almost always top of the rankings in PvE, but I suck totally at PvP. Anyone who's ever duelled me will back me up on that. Its not just that I'm not a PvP'er, my build is designed around doing the maximum amount of DPS from a distance, while my pet, or a helpful tank takes all the punishment.
The few times that I get aggro, and can't get rid of it, I drop like a fat-girl on bungee. Feign Death and Shadowmeld are my only reasons for survival in cases like this. And anything with enough intelligence to ignore my pet and come straight for me is going to own my arse in seconds.
Why is this any different to other DPS classes?
I've seen others who play their non-Hunter class with alot of skill, and despite being undergeared can still keep up with the crowd.
Losing a % point here and there isn't going to cause me much of a problem, I'm probably still going to out DPS many others, and I'll more than likely be level 80 by the time the patch hits, so it's not going to slow down my levelling speed. But I don't really see the need for such a big nerf.
Is the average Hunter really doing that much damage, or is it just a well-played few?
Wednesday, 10 December 2008
On the Level
But he's more than right. Particularly since reaching level 77 and being able to fly again.
I've spent more time fiddling around since hitting 77, just investigating places, finding new pets and maxing my Herbalism skills.
But, already, I'm about to Ding 78. And Vedd, who I was teamed up with last night, is in almost the same position and hit 77 later than myself.
According to my Titan XP addon, my levelling speed is now at around 3.5 hours per level. When I'm not messing about. So If I can get a good solid 3-4 hours of play, I can easily level.
Before flight, this was more like 6-8 Hours.
I'm not complaining, but to anyone out there who is currently hanging aroudn the Mid 70's, thinking they've got ages to go before they're leet again. You haven't. Cold Weather Flying is a must, and Epic flight obviously helps, but you'll be flying through the last 3 levels in no time.
Munqui Boss Notes
The NotesUNeed addon is useful anyway, and it's very minimalistic, doesn't take up much screen estate, low memory usage etc...
My plugin for it adds notes on all the TBC and Northrend Instances, Dungeons, Raids, and World Bosses. Providing strategies and tactics for all of them, mainly taken from WoWWiki.
Now if you're an Ub3r 1337 raider, you're probably not going to need this. But if like most Munquis, you're more of a casual player, who occasionally dips his toe into the world of raiding, this is great.
So here's how you use it:
1) Download NotesUNeed from here:
http://wow.curse.com/downloads/wow-addons/details/notes-uneed.aspx
2) Download my Munqui Boss Notes plugin
http://www.mediafire.com/?sharekey=05a4921c768fb35b91b20cc0d07ba4d2307f94ccec315957
3) Copy my Plugin into your NotesUNeed folder (inside your addons folder) - It might overwrite one thats already there. That's fine.
4) Load the game, open the NotesUneed options, and click 'Import'...
5) All done, the notes are now in your list
You now have all the info you need in-game to down the badass bosses, and can broadcast the notes to party / raid etc.. so that there's no excuse for people not knowing the strategy before the attack begins.
I'll try and keep the strategy info updated, and will post updates on this page.
Big Thanks to Vedd, for finding my old version, so it now includes all the TBC instances and Raids, rather than me wasting time re-entering all the details.
All credit for NotesUNeed goes to it's author 'Telic'. I was going to try and write my Own addon just for this purpose, but his works fine, and has other advantages too.
Originally I did modify a previous version to accept larger notes but, as of now, Telics official version works fine, so any auto-updaters, like WoWMatrix / Curse Client etc... will no longer break things.
Credit for the Strategies goes to the editors and contributors of WoWWiki. I haven't written any of the strategies myself, although I may have added a few additional notes as I've fought the bosses.
There's still a few missing strategies for Northrend, simply because WoWWiki didn't have any at the time of my last update. But these will be filled in later.
If you have any feedback on the NotesUNeed addon, please direct it to Telic. If you have any feedback on the Boss Notes themselves, direct them to me.
Enjoy.
Monday, 8 December 2008
Flights and Fancies
And since the money gained in Northrend is pretty epic, and I had bought my epic flying before hand, I'm now flapping around the place at epic speeds, and still have plenty of cash left over... Nice.
I also decided it was time for a change of pet. But which to choose?
So..... introducing;
Knyghtmare
Knyghtmare is a Ferocity pet, and therefore all about the DPS. Munqui is a Tenacity pet, and should be mostly about Tanking, and threat generation.
My own personal DPS is quite good, even if I do say so myself... and I do.
Firstly, if I use Knyghtmare, my overall DPS should be higher than when I'm using Munqui... But it isn't.
I barely noticed any significant change when I switched from my old Cat to Knyghtmare (which was expected), but saw a pretty big jump when I switched over to Munqui... Weird... Maybe it needs a bit more testing, but I'm pretty sure that my stats were right. Knyghtmare is still a level or two below me, so maybe things will improve a little once he catches up... but I don't think so.
Secondly, when using my old cat, I could pull the aggro off him if I got a bit over-eager, or got a good crit chain going. But since my pets crit pretty regularly anyway, 99% of the time they got all of the attention.
Knyghtmare seems to be able to maintain this tradition, with the mobs focusing totally on him, and leaving me free to nuke the sh*t out of them. Munqui doesn't.
Almost all of Munquis talent point are spent on improving tanking stats and in threat generation, yet I seem to constantly pull the aggro from him. (He's level 77, so that isn't an issue).
So I've now got a tanking pet that can't hold aggro, but for some reason is improving my DPS.
And a DPS pet that can hold the aggro, but seems to be doing less overall damage than the tank.
Any ideas?
I'd also like to whinge about the amount that Knyghtmare shrank when I tamed him... He looks impressive in the wild, but shrinks massively once he's owned.
Thursday, 4 December 2008
A Christmas Carol?
You'd better watch out, you might start to cry
But you'd better not pout, I'm telling you why
The Lich King is coming to town.
He's not got a list, and he won't think twice
He already knows who's naughty or nice
The Lich King is coming to town.
Arthas is a'coming to town
Arthas is a'coming to town
Arthas is a'coming to towwwwwn
He'll kill you while you're sleeping,
Or while you're awake
He knows if you've been bad or good
And your soul, his sword, will take.
So you'd better watch out, you might start to cry
But try not to pout I'm telling you why
The Lich King is coming to town.
Arthas is a'coming to town
Arthas is a'coming to town
Arthas is a'coming to towwwwwn
Wednesday, 3 December 2008
'Twas the Fight before Christmas
Not a sound could be heard, but the click of a mouse
Father Blizzard had come early, or late, I suppose
But all of the big kids were awake with the crows
All of the Munquis had opened their box,
And this was one present, that wasn't going to be socks
So while children were nestled, all snug in their beds
With visions of evil, that danced in their heads
Their mothers and fathers gave up all their naps
To begin the big race, to the new level caps
With new mobs to kill, and achievements to shatter
They were aching and tired, but that didn't matter
Off in to Northrend, they flew like a flash
Wiped out the Vrykul, and found loads of cash
The moon over Northrend, and it's new fallen snow
Looked improved, the new graphics engine, started to show
When what, to our bleeding eyes should appear
But a land full of people living in fear
Arthas was rising, with his legions of dead.
And the dragons were rising, to rip off his head.
On Horses, On Tigers, On Talbuks and Rams
On Dragons and Gryphons to ruin his plans.
The armies of Azeroth rose up to the fight
And among them were outcasts, the converted DeathKnight
The armies united to meet the old foe
But some of the tensions still started to show
In the middle of Northrend stands Lake Wintergrasp
Where battles are fought, to kick the hordes ass.
But after it's done, and the battle is lost
They resume their attack on the kingdom of frost
Before this war's over the evil must be found
Down from the north comes Arthas the Lich-Bound
Dressed in plate armor from his head to his foot
And his gear all tarnished with dried blood and guts.
His eyes.. How they flared, with evil so merry
And lands flowed with blood as bright as fresh cherry.
His evil smile was drawn up like a bow
And the colour of his skin was as white as the snow
He had a broad face, and no sign of a belly
And carried an aura that some would call smelly
He was tall and looked strong, in the pinnacle of health
But I laughed when I saw him, in spite of myself
With a wink of his eye and a twist of his head
He soon gave us to know, we had plenty to dread
He spoke lots of words, and then went to work
And in an opening scene, made Mograine a jerk.
With barely a flinch, he stepped out of sight
Saying "Merry Christmas to all, and to all my DeathKnights!"
Saturday, 29 November 2008
Phase Two
A knock on effect of this same mechanic, is that you can't neccesarily see the same mobs / players that others (even in your team) can.
While in a Munqui group a few days ago, doing the "WANTED" elite quests in Dragonblight, one of our team was a step behind in the quest chains than the rest of us, but offered to help out anyway.
He could see the same elites that we could, but he could also see some other mobs that we had already completed the quest to rid the world of.
This meant that when we rode through a 'clear' area to reach the next boss, he was actually riding through the centre of a big group of undead. Which obviously started attacking him. To us it just appeared as if he was fighting thin-air. Besides a bit of healing, we couldn't help out, because we couldn't even see the mobs.
This seems to be an unfortunate, although sometimes funny, side effect of the phasing system.
But at the end of the day I still give the new effect a MASSIVE thumbs up.
Friday, 28 November 2008
Big Brother is Watching You
But recently, he posted something a little bit different, and I think it's well worth discussing.
If you haven't already seen it, read it here;
http://tobolds.blogspot.com/2008/11/you-can-go-to-jail-for-lying-on.html
Phasers on Stun
As spoken by the venerable Dr McCoy (at least in the song). And with the new expansion, that was never true-er.
Phasing has to be the single greatest change in WotLK. But most people I've spoken to haven't even realised it was happening... exactly the way it should be.
For those of you out there who don't know, here's how it works;
Pre-WotLK, when you completed a quest, the world around you stayed the same. Even if you'd just killed the biggest bad-ass boss in a zone, 5 minutes later the same NPC will be standing there harking on about how this boss really has to go. And the Boss will be back where he always was, just as if all your efforts were in vain.
Post-WotLK, that same boss might stay dead. And the NPC would have thanked you, and probably moved on to go and whinge about something else, in some other location..... but only for you.
For you, the boss dissapears. For you, the NPC moves on. For you, the world has changed.
For everyone else, that hasn't done that same quest, it hasn't... the NPC is still there, the boss is alive, etc...
Anyone who has doen the DeathKnight starting area will have seen this in action, even if you didn't realise it. How else do you think Ebon Hold becomes a Haven for you, while still being a Scourge area for those rolling new characters?
You both use the same area, but you see different things, and you probably don't even see each other. You could be stood on top of a newborn level 55 DeathKnight, or even Arthas himself, and not know it.
I've noticed this more and more, but last night I saw an epic version of this in action:
A long, and nicely rewarded, quest chain in Dragonblight ended in a video cutscene (another new experience). In it, the Allies and Horde teamed up to fight Arthas, and everyone was wiped out by a rogue Forsaken who killed everyone. He tried to kill Arthas too, but that didn't work.
High Lord Bolvar died during this scene, and when it ended the whole area around me had changed. Bolvar was still dead, the Dragons that had purged the area were still there, and the whole place was on fire.... But it didn't stop there.
The Dragons then sent me off to see King Wrynn in StormWind, and he set me off on another epic journey, involving me travelling to Ogrimmar and Undercity, and kicking major ass there, with the help of the King Himself, and Jaina Proudmoore. An utterly brilliant storyline, well thought out, nicely done, and very out of the ordinary "kill ten X" type quests.
(The quest rewards were also excellent, as should be expected from a quest of that magnitude).
For me, the world has now changed, Arthas knows I'm coming, Bolvar is dead and I've gained the trust of the Dragons.
The entire quest chain tooko an hour or two to complete, but it's broken into lot's of smaller quests, so there's plenty of scope for completing others at the same time.
Anyone who hasn't done it yet, really should. It starts with a "Strange Device" that drops from a mob you kill, from a quest in Stars Rest. I was level 73 at the time, and had no problem with it.
I'd like to take this opportunity to give Blizz a standing ovation for this feature. It wasn't expected (at least by me), and has added massive potential to the game.
Rather than the next expansion needing an entire new continent, what if they just re-used the Old Azeroth areas? Some of those areas are beautifully designed, and it's a shame they are going to be more and more wasted.
Imagine:
Sargeras returns to Azeroth, and lays waste to the whole place. StormWind is burning? The DeadMines has now been taken over by Sargeras minions? The whole of the Old World zones have been taken over by lvl 81+ Mobs.
To you, the world is destroyed. And all this could happen at the same time as level 1 noobs are still begging "1g Plz!" and level 19's are doing their PvP thing in Goldshire.
Because, to them, things are the same as they always were. And if you want to prove it to yourself, you'd just have to roll a new toon, and go and take a look.
Surely this would speed up the time it takes to release a new expansion too? Which can only be a good thing.
Monday, 24 November 2008
The Show MUST Go On
Things I've achieved in the past few days;
1) Spent some time with my Son
2) Spent some time with my Fiance
3) Cleaned my House
4) Put my Christmas Tree up (Yes, I know it's only November, but it's only 4 weeks away)
5) Cleaned my House again, after all the mess of putting the Christmas tree up.
6) Spent 30 minutes re-wiring the Christmas lights, so that they don't flash.
7) Watched the end of season 3 of Prison Break (I needed to catch up)
8) Spent another 30 minutes re-wiring the Christmas light, because they were still flashing.
9) Planned my budget for Christmas, and decided on the few remaining presents I have to buy.
10) Gave up on the Christmas lights... Yes... they are STILL flashing.
Suprisingly though, one thing I didn't do, was miss playing World of Warcraft. It's strange though, I usually do.
I did log on once, to finish off some input into a Boss Strategy addon, and to re-post some things on the AH, but that was it. I had a quick chat to Bolle, and a 'Hello' to a few guildies, and that was pretty much it.
I have a feeling that tonight will be a gaming night though, especially since I don't have to get up early in the morning, straight to a meeting at 10am, instead of crawling out of bed at 6am.. woo hoo!
So may aim for the night is to hit level 73, or maybe even 74, and to definitely not play on my DeathKnight.
Repeat after me: "I will not play on my DeathKnight and leave my main(s) to rot in level 70-80 limbo... I will not play my DeathKnight and leave my main(s) to rot... I will not play my DeathKnight... I will not play my DeathKnight for too long... dammit!"
Thursday, 20 November 2008
Back to the grindstone
But will it make any difference?
I reached level 71, with myHunter, on the day of release. And I was quite pleased with the levelling speed. However, 71-72 seemed to take me forever, probably almost twice what it took me to get from 70-71. Yet I'm now already a third of the way to 73.
I'm not complaining, and I think I've sussed what the problem was.
I was trying to complete all the quests in one area before moving on to the next. So I think I've finished all but a small handful of quests in the Howling Fjords. But the travelling time, and all the to'ing and fro'ing cost me alot of time.
I've now moved on to Dragonblight, and I'm picking up quests in batches again, and my XP bar is filling up nicely. In future, I think I'll skip to the next area as soon as the quests start to thin out.
Any quests that I miss out on I can either come back to do later or will catch them next time, probably when I level my DeathKnight.
I've noticed though, that most of my guildies are still no higher than level 71. (The vast majority are 'social' players and don't spend massive amounts of time online though).
So what do you think?
Is the levelling speed about right?
Tuesday, 18 November 2008
Nexus Point
I'd done most of Utgarde Keep a few days before, so was expecting more of the same Tank'n'Spank style play, boy was I suprised.
I loved style of the place, and the boss encounters were much more 'raid-style' then before, with a couple of them requiring a more tactical approach.
Grand Magus Telestra - Took us a few attempts at this one, it basically came down to a DPS race between how fast we could bring her down, and how many times she could throw us around the room, but my Pet came inhandy here, as for some reason, her magic tentacles ignored it, so it kept up some DPS while we were mostly useless. My hunter was the only man standing by the end of the fight.
Omorok the Tree Shaper - This was almost a straight Tank'n'Spank, but we realised too late that the shards of ice he sends out erupt causing quite high damage, and throwing you into the air. I realised when I saw it happen to my pet and the tank, but while I was typing the message for everyone to avoid it, it happened again, killing our healer (Knicks), and then everyone else. Luckily, I side-stepped it and popped my pets super-rez and spanked him into oblivion. Last man standing, again, and boss killed in 1 shot.
Anomalus - Despite Bronzes (our tank) assurance that this would be a straight Tank'n'Spank, it became obvious it wasn't, when he suddenly became immune after summoning a rift. Logic kicked in, and everyone recognized the Headless Horseman style, and switched all DPS to the rifts. Even so, it took it's toll, and only Bronze and Myself lived through it. 1 Shotted though.
Keristraza - Sounds like a Russian mobster, and is about as freindly as one. This took a few attempts, and mastering the 'hit and run' tactics was not easy. Particularly for the casters, where healing and moving does not go hand in hand. But after a few dry runs, we put her down, and for some reason Knicks (who had often been dead before the fights had gotten half way through) was still standing at the end, although she did die a few seconds later while celebrating, after forgetting to debuff herself. So, again, Hunters rule, And me and my pet sat patiently and waited for the rest of them to corpse run.
Honorable mention also goes out to Hedgerick, DM, and Banak (6 of us because Banak replaced DM mid-run).
I've got to say though, I loved the new tactical stlye of the dungeon. It felt much more like a mini Karazhan than just a higher level of Tank'n'Spank elites. And the learning curve was just right, we were on the verge of giving up on a couple of the bosses, when we finally downed them. That's the way it should be.
EDIT: If it sounds like I'm bragging about never dying in this run, I'm not. I also got my ass handed to me several times.
Monday, 17 November 2008
Fjord Focus
As my previous post said, I reached level 71 with my Hunter on the first night, but since then my play time has been more limited, due to real life activities.
I did manage to play for a little while, and rolled myself a DeathKnight (SmythKnight) to see what all the fuss is about.
I was very impressed, especially with the opening quests and the abilities. Coinceidentally, I managed to share most of the opening quests with Vindikator (a long-time Munqui, who had rolled a DeathKnight after transferring his main toon to another realm).
It did feel a little awkward at first, given that when you start at level 1 you slowly gain more and more spells, usually giving you time to master one before moving on to the next.
With a DeathKnight, at level 55, you don't really get that luxury, you get a handful of spells to start with, and within 2 levels, you've got a full actionbar, and more spells to spare. But I eventually got my head around it.
What helped, was realising that something wasn't right with my display.
I was struggling to work out why some runes were on cooldown sometimes, and not others. Turns out that Xperl (one of my Ui addons) was preventing me seeing the default blizzard rune bars. I couldn't manage to re-enable them either, but after a very small download, problem solved. And the system makes perfect sense.
So much so, that my level 58 UnHoly-DeathKnight managed to get up to 500DPS (albeit on multi mobs). Mastering the whole 'disease' thing was a breakthrough.
And the correct use of 'Pestilence' means that the potential for DPS with this spec is awesome.
Initially I'd said that the DeathKnight wasn't too overpowered, but if those abilities scale in the same way that other classes do, that's going to make for an immense amount of spell damage by the time the character hits level 70, let alone 80! (And the melee damage on top of that).
I'll probably shelve SmythKnight for now, and go back to levelling my Hunter (Smythy). Returning to the Fjords to finish off the last few quests before moving on to DragonBlight.
I need to catch up with Bolle (another Munqui), who has managed to reach the lofty heights of level 78 already.
I'm assuming he's currently playing while sat on a comode, and with a months supply of military ration packs next to his PC, because he can't have moved far from that screen for a while. :P
Friday, 14 November 2008
Lich Banner
Addiction Affliction
http://www.bbc.co.uk/blogs/technology/2008/11/addicted_to_warcraft.html#comment152
The BBC has been covering the launch of WotLK for the past few days, and their views about online gaming always seemed to be a bit one-sided to me. Particularly always raising the issue of addiction. And generally leaning very heavily towards the 'Games are Bad' side of the argument.
Usually, I just read these things, and scoff at the stupid arguments that people use to try and flame the game itself, and all gaming in general. But this time I decided to post a reply of my own (see the link).
Maybe we're just pioneers of the gaming nations. Because I'm pretty sure that everyone currently between the age of 5 and 25 won't share the same feelings. And it won't be long before the news agencies in general (not just the BBC) will be reporting on in-game events almost as often as real-world ones.
BBC HEADLINE NEWS: November 13th 2020
Darkspear(EU); StockMarket Crashes as Smyth undercuts every item on the AH.
Munqui Tribe leader says; "I love kids, but I couldn't eat another one just yet".
Age of Conan; Final player found locked in a broom closet, medics say he may never play again.
Warhammer; Agrees deal with Activision. World of Warhammer due out tomorrow.
GuildWars; "Honestly! We ARE an MMORPG", exec denies mis-leading advertising complaints.
Or maybe that's just my vision of the future?
Open up and say 'AH'
Since TBC, the whole Alliance vs Horde thing is a sort of side issue. We've all got bigger fish to fry.
Now we already have cross-faction Auction Houses courtesy of the Goblins. So why wouldn't those coniving little buggers get in on the action in Dalaran?
Surely, having a cross-faction AH in Dalaran would be ideal. It would open up the markets for all the lovely new Northrend drops, and would fit in fine with the neutral 'Sanctuary' theme of Dalaran.
Surely it would make more sense from Blizz's point of view too?
At the moment, they run at least 3 AH's per realm, and I'm not saying that takes up alot of server power, but why not just hand them all over to the goblins, and merge them into 1 cross-faction AH instead.
I'm sure that if the goblin AH's were located in capital cities, instead of the middle of nowhere, they'd get alot more use.
Anyone with sense wants to advertise their items to as many people as possible, so they'd always choose the cross-faction AH if it was just as conveniently located.
Alternatively, just give all the current AH's the option to also post to a Cross-Faction AH for an extra 'Goblin Tax' (maybe about 10% increase in deposit costs).
But put one in Dalaran, for gods sake.
FPS gets Fragged
1 - Defrag your hardrive, you've just installed god knows how many GB worth of stuff, your files are going to be all over the place. This might not help much, but every bit counts.
2 - Turn down your graphics settings, particularly your viewing distance. This is one of the biggest ways to improve your performance, and it doesn't change the experience much. beware though, I've already found 1 or 2 quests that involve looking a long way into the distance, and are impossible on the lowest settings... shame on you Blizz.
3 - Check this: http://www.wowwiki.com/ExtShadowQuality apparently Blizz have brought in a new shadow system, which looks nice, but drops your FPS. I can't find anywhere what the new default settings are, but turn them off anyway.
4 - Disable any programs you have running in the background while you play. Particularly things like P2P programs, and Anti-Virus programs. Don't worry, you can turn them back on later.
5 - If the worst comes to the worst, lower your resolution. I play on 1400x900 (Widescreen), so I accept that my FPS will be a bit lower, dropping it to a lower setting would, usually, improve the performance quite alot.
6 - Disable any addons that aren't essential. They might only be small, but every one of them is doing something in the background. You don't have to get rid of them, in fact, if you download another addon (like ACP - Addon Control Panel) you can set profiles for your addons, and load / unload them as needed. Do you really need Omen or BigWigs when you're solo'ing?
7 - Run a scan for Spyware (Use Spybot S&D or something similar) to make sure there's nothing using your network connection, that shouldn't be.
8 - Check what runs in the background when you turn your PC on. To do this you can either use a 3rd party program, like the free one built into Spybot, or go to the start menu, and type 'msconfig', select the 'StartUp' tab and it will show you a list of what loads. Disable any that you don't need. The advantage of using a 3rd party program to do this, is that they usually give you a bit more info on what they programs do. Don't disable any needed ones, and if you find any problems just re-enable them.
9 - If you're using a laptop make sure you're not blocking any of the vents (particularly the ones underneath). Overheating causes a lot of problems for laptops. The same applies to desktop PC's but it doesn't happen as much.
10 - Reboot - Yeah it really is that simple, sometimes just re-booting your PC solves everything.
Edit: If you're a MAC user, don't start spouting about how much better thay are, just sit there and look smug.
Go Go Vicky-the-Viking!
The Good:
* Graphics are a bit shinier - I like the new textures on the Vrykul, and prefer the old-style gothic, rather than Outland style Sci-Fi.
* There's 2 new starting areas - I wasn't sure about this at first, but now I think it's a great idea, it reduced the amount of people trying to finish the same quests all at once. Also, when I level my next character I'll use the other starting area, so it won't as much of a grind.
* DeathKnights - They look good, I've only got as far as creating one, rather than playing it fully, but I like the style.
* Trainers in Starting areas - Good idea, my skinning skill is now only a couple of points away from the new max, and my herbalism skill is well on the way too.
* Faster respawn times - I'm guessing this was intentional, but with hundreds of people all wanting the same mobs, this is a very good idea.
* Nice area design - The starting area was huge, so once you were out of the arrival area, you didn't feel like you were walking on top of everyone else.
The Bad:
* Graphics are a bit shinier - Yeah, they look nicer, but they strain the system just that little bit more, so I've had to reduce alot of my video settings. This had an extra problem, read on;
* Unexplained Quests - Some of the quest descriptions could do with a bit more detail, I'm not a lore freak, but I would like to know which area to hand in the Vrykul weapons that one quest asks for, instead of just telling me the name of the quest giver. And when being told to raise my hand at donkeys, I figured it out right away, but it wasn't explained the you have to 'emote' at them.
Also, one quest asks you to use a harpoon to destroy some buildings, no problem, I found the harpoons, but there's only 2 for the entire realm to use, and the quest takes around 5 minutes, so there were queues of people waiting to use them. And, when I finally got to use one, I couldn't figure out what to shoot with it, so after wasting another few minutes I realised that you can't even see the targets unless you turn your viewing distance up... Tut tut Blizz.
* No Auction House - I'm not sure if there'll be one in Dalaran, but it's a bit of an arse that I have to keep my HS set to Shatt, and catch a boat back everytime I want to go to Northrend.
* Glitched Mobs - Almost every mob of one type was glitched (Spores), there were about 30 spawned, but only 2 / 3 worked, so you had to wait for those ones to respawn several times to complete a quest.
* Chat Spam - This isn't Blizzards fault, but I've had to turn of general chat because of the amount of bullshit people are talking in general chat.
The above list looks like I hate alot of things about the new expansion, but I don't really. All the problems are more 'Annoyances' rather than reasons not to play. Overall I love the look and feel of the new stuff, and the first dungeon run 'Utgarde Keep' was a simple Tank-n-Spank run to break us into the dungeon content of Northrend.
I managed to make it to level 71 within a few hours, although some people had been playing since the midnight launch, and still hadn't managed that.. the slackers!
I also got a few nice quest rewards, and one or two drops, which have improved upon the greens that I had left over from Pre-WotLK, and improved my haste rating to the point where, when my Quick-Shots procs which is almost all the time, my shots take only 1 second to cast.
That's the minimum possible time. As soon as my shot is released, the global CD is up, and the next shot is ready to fire, so it maximises DPS.
It was all a little bit too easy, most mobs were level 71 or lower (I could probably just set my pet to aggro, and let it clear the place out) but as I logged off things were starting to get a little bit more challenging... but only a bit.
So, I'm looking forward to playing with more of the new stuff later tonight, after work. And will probably reach 72 by the end of it.
Although I'll probably have to spend an hour at the AH first though, working out how much to sell all my new drops for. Auctioneer will help, but it's not going to be very accurate for a while.
Thursday, 13 November 2008
Give us a Lich
And I've already booked the time with my Mrs, so she knows I've got a big
We'll have to develop a sort of rudimentary language. She already thinks I'm talking gibberish if I ever mention 'Kara' 'Raiding' 'DPS' 'Pally' 'AFK' or a million other phrases from in-game.
Maybe we'll have to go with 1 grunt for 'Yes', 2 grunts for 'No';
Mrs: "Do you want something to eat love?"
Me: "Grunt"
Mrs: "How about a sandwich?"
Me: "Grunt"
Mrs: "Cheese and Tomato?"
Me: "Grunt!"
Mrs: "Or how about Tuna?"
Me: "Grunt Grunt"
Mrs: "Do you want onion on it then?"
Me: "Oh FFS just make the bloody sandwich!.. Oh, I mean... erm... GRUNT!"
Me: "And can you cut the crusts off... please"
Wednesday, 12 November 2008
DK, or Not-DK?
I've spent all this time waiting expectantly for WotLK to arrive, and looking forward to playing in all of the new zones, and facing new challenges, that I've, honestly, alomst completely overlooked the new DeathKnight class.
Every time someone has asked me if I'm going to roll a DK, I said "Yes, but only to reserve the name I want as soon as possible". But having just looked at the new talent trees for them, I'm atually very intrigued. And now more confused.
My level 70 Pally is going to be a tank from now on rather than a healer, but with an offspec of healer - if the dual-spec'ing thing is true.
As a healer it's more a game of watching the Health bars, and clicking them at the right time, while missing the action in most fights. As a tank it's more interesting, but still just a case of watching for the cooldowns and pressing the right buttons as soon as they light up.
My level 70 Hunter is a DPS-Machine, all the way, and I don't see him ever becoming anything but.
Playing my Hunter is now mostly a case of Point->Click->Spam ScrollWheelDown->Win, with the occasional Spamming of the 'T' key for those longer fights or boss encounters, and the casting of 'Serpent Sting' if the mood takes me.
So I was considering rolling a Druid, just for something a little different, just to add a bit more variety in my play style.
But I really like the look of the new DeathKnight, particularly the 'UnHoly' tree (although the 'Blood' tree looks good too).
Unholy looks alot like a Warlock build, but one who can wade in and dish the melee DPS alongside a summoned creature.
I can completely see myself wandering around the world spreading chaos and disease, and raising the dead... albeit in a very benign 'Alliance-Freindly' non-evil, and of course Munqui'ish sort of way.
The only downside of doing that, of course, is that I'd have to start at level 55, meaning that I'd be wading through Outland again before I get to explore Northrend.
Hmm, too many choices... Damn you Blizzard!!!
I Believe I Can Fly - I Believe I Can Touch The Sky!
Only a single day before the release of Wrath of the Lich King, I finally saved up enough to buy my Artisan Riding skill and a Swift Purple Gryphon.
So I'm now 5200 Gold lighter in the wallet, but very happy with my spend.
The feeling of achievement may be short-lived, but for now I'm more than happy with it.
Next goal - Get my ass to level 80 as soon as possible.
On a seperate note, blogger seems to be giving me some issues with background images.
Whenever I edit my layout the background image at the top (which should show a Lich King style banner) dissapears.
Anyone else noticed it missing, or is it just a cache problem for me?
Monday, 10 November 2008
Ever Expanding Circles
Also, Gratz to Bolle for becoming another year older... Just as in WoW things get harder as your level increases. (Probably until you reach a certain age, and you can't remember the last time you got hard).
"'M' 'O' 'O' 'N' that spells 'Distraction'"
Overtime at work, and visitors staying for the weekend are the primary culprits.
Don't get me wrong, our freinds (who are about to emigrate to Oz) are great, and I'd rarely turn my nose up at the extra cash from doing overtime, but it's been a long hard weekend, and I've rarely had the chance to even pick up my laptop, never mind invest time into my characters.
So I'm only 400g away from my Epic mount, my gathering skills are now maxed, and I know the ins and outs of being an uber PvE BM-Spec Hunter. But Arthas is near, and with only 2 more days (including today) until he arrives, should I grind those last few hundred G, and pay for my epic flier, or just bank the cash and power level myself to 80, where earning 5000g should be less of a grind, and more case of a couple of freinds and I devastating a few lvl 70 raids, to convert badges -> Epics -> Serious Cash, courtesy of the AH and my Pallys disenchanting abilities.
Imagine a group of level 80's thrashing their way through Kara, ZA, Maggy, Gruul etc etc... and you'll get the idea... loads of badges, plus epic drops, all of which are no use to us, but can be converted into glorious amounts of gold.
I often think Enchanting is overlooked as a way of making money, yet it's earned me quite a bit in its time.
I don't have many of the uber-enchants, and I don't sell my enchants, and I haven't even experimented with the scrolls side of things yet, but there's good money to be made at the higher levels.
For example: The zombie invasion thats arrived Pre-WotLK. With the runes they drop, you can buy epics, which you can't vendor, but you can DE, so for every 15 runes (which is easy to come by), I get a chance to win a Void Crystal, and even if I don't get one, I still come away with some expensive mats that I can sell on the AH.
The rare spawns that appear near the zombies are also garaunteed epic drops, which can either be vendored for about 10g, or DE'd for the same thing.
A couple of hours grinding those mobs, and on top of the trash drops, you can be on to some serious cash. Kachiing!
Friday, 7 November 2008
Keeping it in the family
Thursday, 6 November 2008
Flights of Fancy
I've managed to get my Herbalism skill up to 375, which was much easier than i thought, once I stopped trying to follow these so called 'guides' from the net. In the end, it only took me about 4.5 hours to get from 203 to 375 skill, and my bank balance is now reaping the rewards.
I'm up to 4500g, and with more than 300g worth of items on the AH, it shouldn't be long before I'm soaring through the skies on an epic gryphon, at lightning speed.
Or will it?
My problem can be summued up in one word - WotLK
Ok, technically, that's 5 words, but you get the point.
Since I won't be able to fly in Northrend until level 77, buying an epic flyer now, seems like a waste. By the time I reach 77 I'd probably have earned a fortune anyway.
As far as I know, there's no speed boost from learning Epic riding, for ground mounts, which is a big shame. If there was, I'd have no problems handing over my hard earned gold, to be able to get around much quicker.
I'm babbling really... I'll amost definitely be buying an epic flyer, regardless of whether I end up using it or not.
Tuesday, 4 November 2008
Recyling
OL instances are fun, and the option to play them in Heroic mode obviously keeps them fresh for longer, but they just don't have the same atmosphere as places like the Deadmines.
And with the level cap being raised even further, and the speed of levelling new characters being constantly nerfed or even skipped, with the Death Knights, these places are going to get less and less use.
And it's such a shame. I spent many happy hours working my way through those mines, and was amazed the first time I saw the hughe pirate ship hidden inside the end area. And it wasn't easy.
Even if your group was slightly above the level requirements, they had to play it carefully or else they'd be making the long run back from the Sentinel Hill graveyard.
I suggest that Blizz should bring them back...
All they'd have to do is give them a 'Heroic' mode option, increase the level of the mobs, and make the bosses drop something nice. Rather than creating all new weapons / armour or using badges of justice, they could make them drop Old-World Tokens or something along those lines, that can be used to buy nice new toys.
Maybe nothing 'Useful', just stuff that's nice to have, like exotic mounts or armour dyes?
And it would open up the possibility of Heroic Dailies that use the old dungeons.
And imagine picking up a level 80 Heroic Daily in StormWind for you to kill an epic version of Bazil Thredd.
This would regenerate the old areas a bit, and, in theory, shouldn't be too hard to implement.
Also, I'm assuming Blizz might have already thought of this one, a 'Level 80 Heroic' mode should be brought in for all the OL dungeons too. Otherwise they'll just go the way of the DeadMines and never see life again.
...........Smyth Out............
Monday, 3 November 2008
Bling Ding
Also, I completed my uber-secret mission to ask my GF to marry me, another success!
So it's all good.
Sunday, 2 November 2008
Weeding the garden
It sort of worked, and it sort of didn't. Following several of the guides on the net, which all said exactly the same thing, it took me ages just to find herbs that were within my level range.
Unfortunately it took me most of the day to figure out that they were just wrong, and had wasted alotof time.
Top Tip: Screw always trying to gather at the top end of your skill level, find the area 1 lvl below that, and gather twice / three-times as many greens and yellows, as well as the occasional orange and not only will you make more cash from all the extra pickings, but you'l level up more often than not.
Despite my intentions, I obviously got side-tracked as usual, and ended up doing some dungeon runs with the Munquis: Bolle, Komatai, Flowerz, Zuchi and Myself cleared non-heroic Old Hillsbrad, Black Morass and Shadow Labs, just for the fun, and for the sake of getting our heroic keys for future runs.
With a full team of Munquis the Caverns of Time instances were a breeze. They used to be quite difficult, but Munqui-Power won through and we spent most of the time in the instances waiting for the next bosses to appear / do their thing. As is now usual, I topped the dmg meter most of the time.. although Bolle out did me in the Shadow Labs. Kudos to him, tanking as a retadin.
But in Shadow Labs, things didn't go as smoothly. Firstly, flowerz had to leave, so we picked up a PUG healer 'DPSadin' (maybe the name was a bad sign). He seemed to be trying his best, but he just couldnt keep up with our speed of attacks.
With Flowerz we were literally jumping from one mob to the next with no breaks in combat, only 1 or 2 deaths overall, and those due to slight overaggro or a mis-timed shot. Speed was king in CoT, and we absolutely owned the place.
For anyone familiar with Black Morass, it's normal practice to clear the trash first, so Bolle dove in, aggro'd the entire instance (apart from medihv) and brought them back to us.
The dmg meter went wild, and after a couple of volleys from me, and a couple of consecrations from Bolle I'd done 5000DPS and he'd done 3500DPS (yeah 5k and 3k). True, it was only on trash, but it looked cool. :)
Secondly, in Shadow Labs, I screwed up twice... once mis-understanding an instruction and aggroing a boss early, and second time was a nooby mistake of my pet aggroing the boss un-intentionally.. apologies guys.
But apart from thos snags we still cleared the place no problem.
Handily, one of the mobs also dropped a blue helm that matches my Epic set, and has decent stats, so even though WotLK is only 11 days away, it's still nice to have.
Tomorrows mission: Try not to play WoW.
Friday, 31 October 2008
:Munqui Conquest Screenshots
I thought it was about time I posted the screenies of some of the recent Munqui conquests, so here's a few:
Zul'Jin didn't stand a chance... *cough* note the dmg meter *cough* fully green geared *cough*
Lethon - Before... And after - he pawn'd about 10 of us... badly, and the 15 min debuff put us off trying again. Oh well, you win some you lose some.
Ever wondered what it's like to ride on a zepplin.. wonder no more.
Getting home was a little more difficult. Luckily, Bolle has a Baldrick style 'Cunning Plan' of how we can rez without being ganked. From now on, this technique shall be known as 'Ded-Zepplin'
Magtheridon - Before and After
Everybody was LootFu fighting - HA!
But back to the point. After my whinge about the servers not coming back up, I decided to check, just once more. And, amazingly, the realm was up and running. By this point it was 1:20am (GMT)though and having to get up for work at 6am I was torn between a desire to play, and a desire not to feel like one of the Lich Kings advanced attack party tomorrow.
But thinking that gave me an idea... The server had only just come back up, which meant that there was only handful of people online, if I ran to one of the, Argent Dawn event, attack points I could have a quick look for any rares that have spawned, and maybe pick myself up another welfare epic for 5 minutes work. And still be tucked up in bed quickly. Win - Win.
So off I head to Blasted Lands, on the way chatting to a couple of guildies, and letting them know my plans. Komatai, in particular, likes the sound of the idea and asks to tag along.
I arrive and, I'm right, the place is deserted, there isn't another player in sight, and all the crystals and swarms of mobs are standing there just waiting to be slaughtered. I check out all the zones looking for any unusual looking ones, and eventually decide I might have to kill a few of the regular ones before the rares spawn. Guessing that they're on a random % every time one of the mobs spawns in that area.
Komatai turns up, and luckily enough he's a Pally so not interested in my Mail pants. Fingers crossed, we start laying heavily into the mobs.
A few minutes in, and a rare spawned. Dropped him with no more difficulty than the regular mobs and he's got pants.. but they're leather. A quick check of the stats, and it turns out that they're identical to the mail ones apart from the armor rating, and I'll miss out on the 1% increased damage against undead. So I obviously 'Need' on them and carry on the slaughter satisfied, but hoping for Komatais Plate legs to drop next.
Several minutes later and a second rare spawns. Down he goes, and the loot screen appears. They're legs... they're mail... they're the final piece of my set. I 'Need' again, but feel guilty for doing so. By this point the crystal is almost down, so despite the clock ticking, and my bed calling, I decide to stick around hoping that another will spawn.
Eventually the crystal is drained and it's time for the shades, we've cleared an area around one side of the crystal to allow a clean pull, but it all goes horribly wrong.
As I'm spamming all my talents and trinkets mobs respawn, Komatai dies, followed by my pet, followed by my pet again, followed almost by me, feign death sends the shade running after another warrior who's turned up at the scene, rez the pet, fire once at the shade to pull it back before it gets to the unfortunate warrior, mend pet while it goes running back towards the Shade, spam all my trinkets and talents again and down goes the shade, just in time for Komatai to return to his corpse. It was a very close one, and if it hadn't been for the shade heading for the warrior when I feigned I doubt I'd have killed it.
Unfortunately, no more rares spawn and by this point its 2:30am, Komatai teams up with the warrior, who turns out to be in full T5 epic, and is just there to grind weapon skill. I've no idea if Komatai ever got his legs, but I hope so.
So I'm back in Shatt and I've got around 80 necrotic runes, which aren't alot of use to be honest as I've already got nearly every item the vendors sell. Maybe they'll increase the Argent Dawn vendor options in WotLK?
But I'm now wearing the full set of Epic Argent Dawn gear:
[Blessed HandGuards of Undead Slaying]
[Blessed Pauldrons of Undead Slaying]
[Blessed Greaves of Undead Slaying]
[Blessed Hauberk of Undead Slaying]
[Tabard of the Argent Dawn]
So now I just need a hat, boots and bracers (and maybe a ring and a couple of trinkets) and I'm all set for winter.
With the next expansion being about an army of undead, the set bonus will probably come in handy too.
Isn't a 'Restart' where you turn something off and back on again?
This usually serves me pretty well, as it's easier to grind the dailies with fewer people claim jumping the mobs.
You'd think that 11pm on a Thursday night (GMT), would be a pretty safe time to assume the servers would be up. But no sooner had I logged on, than I start seeing the system warnings about a "Restart in 5 mins".
'No problem', I thought. Let Blizz pull the plug for a few minutes, maybe even 15-20 mins reboot their servers, and I can get back into action and earn some gold.
Well... It's now 1:10am (GMT) and the servers still wont let me back in, even though they're showing as active. So that's another nights work on my epic mount wasted.
On the plus side, I took the time to do a slight re-design of the blog layout, and figured out how to use the WoWHead pop-ups for item links (which is almost laughably simple - Example), so the time wasn't completely wasted.
Thursday, 30 October 2008
To buy or not to buy?
But (post-patch at least) he's more than capable of holding his own in T4 raids, and has made one T5 attempt.
Since then I've picked up a couple of the welfare epics from the Argent Dawn event, but only as a side effect. Grouped with some other Munquis I picked up 3 epics, a new tabard, a couple of trinkets and alot of fun, all within about an hour.
We also carried on to do the HeadlessHorseman, who dropped me a usable epic ring too [Ring of Ghoulish Delight]. Stingy git wouldn't give up his horse though.
Last night, after getting bored with just grinding money for my epic flyer (am I really going to need it, since you can't fly in Northrend until later levels anyway?) I decided to check out what my rep rewards could buy me.
I spotted a pair of nice blue [Bombadier's Dagger] from the SSO vendor to replace my 'Green' [Legend's Glaive of the Bandit], 80g later and I check my stats to find that they're worse in every way apart from a, just under, 1% increased crit chance. No thanks.
Sold them back to the vendor for 9g each... Ouch! and went back to my good-old green.
Be.Imba can tell me that my gear sucks, for all I care. I'm not planning on jumping ship to a raiding guild, and my freinds and Guildies know they can rely on me to deliver the DPS needed.
If I'm doing something for the fun of it, I might pick up the odd epic, but I'm happy with what I've got, although it does make me wonder just how much DPS I could squeeze out of him if he was epic'd.
Maybe I'll just try and pick up the pants to go with my Argent Dawn set. And maybe a new helm.... and a set of gloves... Hmmmm.
Pre-Lich Playing
I don't want to waste it, but I'm not interested in collecting Epic's that will be worthless soon either.
The Munquis are a non-hardcore guild, but we do plenty of raids so there's plenty of choice for me when I'm online, but my game-time is a bit hit and miss at the moment, so I decided to do a couple of things:
1 - Level my Hunter to 70, and learn to play it properly. (Making it only my 2nd lvl 70)
2 - Save money and buy myself an Epic Flyer (For the first time ever)
3 - Maybe level my gathering skills
Well I've reached lvl 70 with Smythy and I'd say I'm pretty good at playing the character, I'm a PvE player by the way. As an indicator, the day after I dinged 70 I was invited to Zul'Aman, despite having entirely lvl 65ish green gear. I was 3rd in the damage meters, behind only Vind and Bolle (who are both extremely good players, and seriously epic'd), my DPS averaging 1k per second. Pleased with my performance, things only got better when the final boss dropped an Epic Bow for me. Kachiing! (Easiest 5 minutes work I've ever done).
So I'll count number 1 as completed, onto number 2.
This is taking ages, I'm currently upto 2.7k Gold but with limited play time, I'm restricted to the SSO dailies and whatever I can make from the AH. It's looking doubtful that I'll be flying anything faster until WotLK.
So number 2 is ongoing, and number 3 is at a standstill, my Leatherworking maxed itself out on the way to 70, but my herbalism is currently stuck at 203. Oh well, as Meatloaf should have said "1 out of 3 aint bad".
The Blog Begins
To be honest, I'm starting to wonder why I didn't start a blog sooner.
I'd consider myself to be extremely computer literate, and have been using forums, chatrooms, myspace, facebook, blah blah blah etc etc etc... since back in the day. But anyway, that's not the point, the point is now I AM blogging, what's it all about?
Well, for a while now I've been reading a blog by another Warcraft guildy of mine and started to think that maybe I should do something similar. So here's my blog, it'll be mainly based around my adventures and experiences in World of Warcraft, although I make no promises that I'll keep my rants just about that.
If you've no idea what Warcraft is (maybe you live under a rock?), or you know exactly what that is, but can't stand it - Click the little 'X' in the top right hand corner of your screen now.
So let's set the scene:
I'm a 28 year old guy who lives in the NorthWest of England, I have a decent job, a long-time girlfriend, a son, a house, a car and all the other things that the world expects of you. But for some reason I chooses to spend quite a few hours each week playing an MMORPG... Hey 11 Million people can't be wrong, even if 9.9 Million of them are Chinese and another 1 Million of them are gold sellers.
I've always been a gamer, and have played pretty much every type of game at some point or other. Loving RPG's in general I eventually moved onto Guild Wars, which filled my time for several months, but inevitably I moved on to bigge rand better things - World of Warcraft (WoW).
I've been playing WoW for quite a few years now, and luckily for me, only a few weeks into playing the game I met a couple of great guys, even if they were Danish, who helped me out, and invited me to join their guild the 'Munqui Tribe'. The guild grew, and became quite well known on the Nordrassil(EU) realm, with it's main ethos being 'Fun First'.
So a big thanks to Brastfield and Cyrick (Now known as Vindikator) for starting off my addiction.
The rest is history. I stopped playing for a while, when I moved house and had no internet, and when I returned, to my horror, I found that the Tribe had gone!
There was no trace of any of the members, and I went guild hopping trying to find another one that lived up to the quality of the Tribe. There wasn't one.
Sitting at work one day, bored. I decided to google "Munqui Tribe" just out of curiosity, it paid off http://www.munquitribe.dk/ was too much of a coincidence. Click the link and it tells me how there was a mass exodus from Nordrassil to Darkspear and pretty much all the core guild members had transferred. Later that night, I log on, switch my realm to DarkSpear and do a quick 'Who?' on the word "Munqui"... Bingo!
Guess who's online, a guy named "BrastFelt" a whisper later, and several comments along the lines of "OMFG!"and I'm back in the guild, abandoning my Nordy toons forever, and starting again from scratch. The Tribe is worth it.
Anyway, that's enough about that, like I said, it's history, what's important is the future. And the future is Lich-Shaped.