Tuesday 24 March 2009

Kel'ThuBad

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The Munquis cleared Naxx, again, last night.
2nd time in a row, looks like we're starting to make a habit of it.

Horsemen, Plague Quarter, Saph and KT all taken down. Most in one shot.

It was a bit of a mixed affair though, every boss except the last in the plague quarter (and some players had never met him before) was single-shotted, with very little problem. People did what they needed to do, when they needed to do it, and everything went smoothly.

But from there on, things started to fall apart a little. We had Over-Aggroing, Under-Healing, and a lack of situational awareness.
I don't want to take away the glory of having cleared Naxx, but it could have gone so much smoother had people just paid a little more attention.

It reached the point where we all voted on whether to have one-last-try at KT, and I actually voted "No". but the majority said "yes", and that was the time we downed him.

When we did finally down him, it was done almost perfectly. Vedd died, but he's a squishy Melee DPS, and not having him in the centre created less problems with KT's Ice Blocks. So I'll chalk that one up to tactical-suicide by the raid leader.

But it goes to show that the team was more than capable of the challenge, so there wasn't really any need for the wipes and mistakes previously.

It wasn't all bad though. The 4 Horsemen, which I think is one of the most tactical fights, went very smoothly, and Grobbulus went down without a single cloud in the middle of the room. The kiting was done well on Gluth, and I don't think a single zombie reached him during a decimate.
On Last Thursdays run, we came very close to achieveing the Heigan Dance achievement, if it hadn't been for Flow's fraction of a second lag.

For some reason, some, raiders find the simplest thigns the hardest. Dieing while playing frogger in the plague qurater, for example, or falling off the pipe at the entrance to Gluth... Go figure.

At least 2 of the wipes on KT could also be attributed to attacking the banshees too quickly. Aparently, if you attack them before they're fully out of their archway, there is a chance you can aggro the mobs behind them too.

And a note to Shamans: Don't drop totems at the entrance to the room, they instantly aggro a group of mobs when the encounter starts, if they are still up.

All in all GRATZ to all involved, next time there's no excuse, we've all been there and done that. More focus, and the whole place can be a one-shot.

On a personal note, I also picked up epic shoulders and helm, so now I've just got my 2 rings, and 1 trinket to replace. Running short on gold now though, need to get some grinding in.