Hey, long, long, long time no post.
It's been a busy few months for me. So my MMO gaming has had to take a back-seat. That's not always a bad thing though. Sometimes it's good to stand-back and look at things from a distance.
And that's pretty much what I've done for the moment.
I do intend to return to WoW. But, if I did it now, I wouldn't be able to commit to raiding. And the only alternative is endless heroics, or rolling yet another toon.
So I went in search of alternatives to fill the gap.
After much deliberation, I decided to give Allods Online a try. So with a sceptical eye, here are my first impressions:
Graphics:
Quite similar to WoW really. Maybe a little more polished, but very comparable, and adequate for the job. A nice variety of effects and different monster models.
It runs nice and smooth, at max res, and draw distance, and effects, in windowed mode on my Laptop, which although a little overpowered compared to most laptops, would be comparable to a reasonable desktop PC.
If WoW is playable for you, this probably will be too.
Sound:
Does it's job. The background music adds atmosphere nicely, without becoming too annoying. There's no speech in the game from any of the NPC's, but there isn't for most of the WoW ones, so again it's very comparable.
Gameplay:
It's basically a WoW clone. In case you hadn't picked up on that fact from reading the lines above. But it's a very very good one.
It describes itself as a 'Space Opera' but to be honest it's more "Burning Crusade" than "Battlestar Galactica".
It's still in 'Closed-Beta'. It has to be the most open closed-beta in the history of games, but still... that's what they want to call it.
I've experienced a couple of game crashes, but nothing that wasn't resolved by just closing the window and logging back in again. So no major problems in that respect.
The game feels very complete. And if it was released tomorrow, it would be worth buying.
But that's another of it's key features... It's free.
It's going down the micro-transaction route, and that part isn't operational yet, but from what I can gather it would seem to be nicely balanced so that it's fairly optional to use. E.g. a character re-spec might cost you real money, but playing the main game and progressing wouldn't.
One of the original things that put me off playing this sooner was that the end-game is supposedly ship-combat. Although I'm not against this in principle, it's new to me, so made me doubt if it was going to work.
But having seen videos and read reviews of how it operates, it seems to fit in well with the game.
You don't do it solo, you do it as a guild. The ships are expensive, and difficult to master. But with team-work you can really go places... .Literally.
I think this could be a great way to encourage guild-participation. And It's a change from the basic raid mechanics of Tank / Healer / DPS. Instead you'd have a Captain, Gunners, and Support Staff.
I'm no where near end-game yet, but I'm actually quite looking forward to seeing this part of the game now.
Which brings me to the negatives of the gameplay. And there aren't many.
The game comes with a built in quest-helper, which shows you quest locations on the world-map. And tutorial hints pop-up whenever something new is available. The interface should be pretty intuitive to anyone who's played MMO's before, but with the differences you'd expect when switching between games.
But for an experienced MMO'er like myself, there's a distinct lack of information sometimes.
For example; I wanted to create a guild in the game. I know it's possible, I've read about others, and you can see the guild interface simply by pressing 'G' in-game. But I couldn't, for the life of me, figure out how to create one. After an hour of googling, I finally found out that it costs 95g to form a guild and you have to buy a token to do it. But this information was found buried at the bottom of an unrelated forum post, that took ages to find.
Anyone who's not 100% internet savvy, would have struggled to find that.
Since my current bank balance is about 2g, I'll have some way to go before the guild is set up. But the idea is there.
There are dungeons, and elite mobs wandering around in the open. Some of them take a team of 5+ people to bring them down, even at low levels.
Some of the quests aren't very clear. The lore has been worked-out nicely. So you know why you're doing what you're doing if you can be bothered to read the text, or you can just skip to the slaughter-at-hand if you can't be arsed.
But occasionally it's not very clear what exactly you're supposed to be doing.
For Example: Take this chalk, and go and mark 6 of the biggest trees in that area, so we can chop them down for timber... Sounds simple. But there's actually only a couple of very specific trees that you can mark, and they despawn when others have marked them... which results in you wandering around a forest trying to mark the trees, that aren't there, until eventually you find one you can click on, that looks exactly like all the other bloody trees.... Bollocks.
But luckily, this problem is rare, and no MMO is perfect anyway. Other than a few minor annoyances like this the game has very few flaws.
If they just provided an instruction manual, or at least a wiki-site that explained things like guilds, or the basic mechanics of each class, my overall enjoyment would have not been hindered by having to google so much to try and figure out why I couldn't do something that seems so obvious.
Pros:
It's free. It runs very smoothly. The class balances seem to be correct. End-Game isn't as weird as it first appears (there are dungeons as well as ship-battles). It's not WoW.
Cons:
It will eventually switch to Micro-Transaction (but this might turn out to be a good thing). There's a lack of some basic information and support. The community is relatively small at the moment (but it is growing).
Summary:
I currently have a level 11 Kanian Warden (a sort of Druid / Hunter combo). And I'm looking forward to logging back on to him tonight to see where things go next.
I've been told, that the first dungeon is around level 13. So it'll be interesting to see how they work too.
On the munqui forums I rated it as a 4.5 star game (with WoW as a 5 star for comparison).
I'm going to drop that to a 4 star game, but only because of the lack of support. Which could put some people off, particularly the more casual, or the WoW tourist. If that was sorted-out, then it'd get it's half a star back.
If you decide to join in the fun /whisper me in game. I'm "Smyth", just to be original.
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