Tuesday 10 November 2009

Another day, another raid

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Well, I did manage to raid last night, but not quite how I wanted to.

I managed to get online at a decent time. Pick up my gem, and get myself back above the Def cap, so I was ready and waiting for the invite. But then the unthinkable happened. Others didn't turn up.

We were missing a Tank / Healer and a ranged DPS. There was no other way around it. Reserves were called-in, and I was asked to bring my Hunter to the group instead... ... ... Bugger.

But, I'm not the kind of person who spits their dummy out about this sort of thing. Although I did make it clear that it wasn't my preffered choice. I relogged on to the Hunter, the reserves arrived, and things got under way.

Thorim, Freya, and Hodir were taken out and a couple of great tanking pieces dropped... Bugger... Again... Bugger, so I obviously didn't get a chance at those.

And a nice Hunter item did drop too. I won the roll for it, but ended up handing it over to Vedds rogue instead. It just makes more sense to do that. It's the second time that I've passed on Ulduar epics for my Hunter. I gave up a Tier roll item to Flow a week or two ago.

My Hunter is still in some Heroic blues, he's nowhere near geared enough for Ulduar really, but he makes a decent back-up ranged DPS. I can only pull off an average of 2.5k DPS with him in there, which looks pretty weedy compared to most of the others, but any damage is better then no damage, I suppose.

I don't want to use my Hunter for raiding (except in cases of emergency), so for me to have accepted the drops would have taken something away from the rest of the team.
Vedd is one of the Raid Leaders, so his rogue is going to be a pretty regular sight in raids. And Flowersz healer is another of the regulars. So by passing on those items with my Hunter, who's a rare attendee, it should improve the overall effectiveness of the rest of the team.

Sure, if I'd taken them my DPS would have improved for that day, and maybe for the next time I'd brought him too. But overall the benefit to the team would have been minimal.
If I'd been on my Paladin, then it would have been a different story, an Upgrade for him would have been better for the whole team, since I plan on raiding with him. But that doesn't mean that I would always jump on a small upgrade if it meant a much larger benefit to the team in general. In all the raids I've ever been in, I've tried to consider 'how-much of an upgrade' something is before going for it.
It also made more sense to pass on any Frost -Lotus to Lisje, since she makes pots for the team all the time. Where as to me, they're just a source of income.

I think that's a good policy to have in raids, and it's a shame not everyone thinks like that.
It also makes more sense when you think about it properly.

If you want to progress, you have to do it as a team. That team might have 15-20 in it, instead of just 10, because of player rotations.
So if I can get an upgrade that will provide me with +100 DPS, that's great for me, and good for the team. But if by passing on it, it means that someone else can get +300 DPS, that's great for the team.
It may not be so good for me, directly, but at least it means that we should be able to progress quicker. And next time we can down the bosses easier, making the chance for personal progression much higher.

Of course, if we reach TotC or even the Citadel, my Hunter is very unlikely to be on the back-up list, simply because he'll be so badly undergeared. But as long as my Pally continues to get the occasional drop, he should be up to scratch.

On a side note: I also managed to squeeze in some dailies for a little extra cash, and gemmed up my Healing set. Now if I can just bolt on a few enchants too I'll be all set as a reserve raid-healer. The few blues he has left aren't really going to limit my healing by too much.