Tuesday, 6 October 2009

The Importance of Being Patient

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Continuing from my previous post on cornering markets, here's a few extra tips for you.
They're a little bit anti-goblin, so if you're in to mass production and accepting low profit margins, this is not going to be for you.

Let's say that you've managed to pick up the Titanium Plating plans. (They're only 15g, but I just noticed that you also need Exalted with the Vanguard too... not too big a deal).
If you suddenly start churning out loads of them, people will start to notice. And you might do quite nicely out of it for a while. But before long, people are going to realise there's money to be made and start undercutting you.

Tobold posted something similar recently. And I agree with his theory.
If something is expensive, people will only buy it rarely, and will be less willing to part with it, or buy it more than once. But if it's what they need, they will still buy it at least once.
If something is cheap, people will buy it over and over and over again. But they'll also buy something else if it suits them better.

So which is better?

The Goblin (Gevlons) model is mass-production. Make something as cheap as possible, and sell it as cheaply as possible, but in large quantities. Almost all markets end up this way in the end.
But they don't need to start off that way, and if you're starting up a new market, the last thing you want to do is devalue it too quickly.

Think of  DVD players. When they first came out, they cost hundreds of pounds each, that soon dropped below the £100 mark, because more people wanted them. Now, you can pick up a brand new one for about £10 from ASDA (Walmart).

So when you start posting the Titanium plating, keep supply low, and prices high. If other people start undercutting you, undercut them. And not by a few silver. Halve your price. If they go for 120g this week, other people will want a piece of the action. So they'll invest all the time and effort into their production. When they do, slash the value to 60g and they'll be much more wary of competing against you. Because their expectations of profit will be badly shaken.
Repeat the process until the point where either they stop competing, or you can no longer make a profit.

Once the war is over, slowly raise the prices again. If the competition re-appears, lather-rinse-repeat.

So make sure you keep supply low, and only a couple of them on the AH at any one time. Make sure they're priced high. And make as much money you can before the competition tries to muscle in.

Healing Hands

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I ran a few heroics last night. And managed to pick myself up a new set of tanking Bracers a new emblem belt, and a few offspec upgrades. I just need to replace my shoulders now and I'll be fully epic, and a new chestpiece would be nice, since I'm currently using one with +Frost Resistance, and Gemming it up to the eyeballs to add +Def.
So my HP now hovers around 33k SelfBuffed, which would mean 30k Unbuffed (since the BoS is +10%).
And I'm at the defense cap. And I don't struggle with my threat generation as much anymore.

I spent most of the night healing. Since that was what we seemed to be short of at the time. But it was a raid night, so it's sort of understandable.

My healing gear is all a bit mix and match, with some cloth, mail and leather pieces. But at the end of the day, I'm a healer.. I shouldn't be getting hit. But It's almost a full epic set now too.

Speed was the key last night, trying to fit things in with guildies before and after Ulduar (although I wasn't raiding myself). In Culling of Stratholme we cleared the extra boss with about 9 minutes to spare, and I was even having a go at DPS'ing while healing, since the damage was so light
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In Utgarde Keep, the entire place was cleared within about 10 minutes. We litterally chain pulled the entire place, bosses included. No breaks, no downtime, no deaths, no problem. There really should have been an achievement for that. 3 Emblems in 10 minutes makes it the most worthwhile instance in the game.
Vind was tanking though, and he knows his stuff, it might have been harder with a less experienced tank. But we still managed to boost my brothers DK during the run, and he's never set foot in anything but ToC.

In all of my healing encounters last night, my mana rarely dropped below 70%. Even on the bosses. And no one even came particularly close to dying.
I can't take all the credit for this, the gear and abilities of the teams I was with obviously made up for alot.
But now I've mastered the whole 'Beacon of Light' and 'Sacred Shield' thing, it feels alot easier.

My 2 attempts at tanking last night were AN and AK, An went nice and quick. but AK was a little bit of a mess at one point. A bad placement from myself pulled an extra group of mobs and we wiped. Flow managed to ressurect himself and then me, and Bronze, but our position left us in the path of the 1 remaining mob, who promptly spanked us back to death. So we missed out on the 22g Bonus. Shame.

But apart from that cock-up all seems to be going well with the tanking. And the healing is working out nicely as an offspec.

Strange though, in the CoS run, we had 4 potential tanks in the group to choose from, but only 1 healer. The Munquis used to lack good raid tanks, now they seem to be coming out of our ears. But healers are now a little thin on the ground. Luckily it doesn't affect me at this point, since as long as there's one or the other online, I can fill the alternative spot.