Friday 18 December 2009

Out of Tune?

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You might recognise some of these from last year, but there’s a couple of new ones too.


I’m sure you can figure out the tunes;







Arthas is coming:



You'd better watch out, you might start to cry

But you'd better not pout, I'm telling you why

The Lich King is coming to town.



He's not got a list, and he won't think twice

He already knows who's naughty or nice

The Lich King is coming to town.



Arthas is a'coming to town

Arthas is a'coming to town

Arthas is a'coming to towwwwwn



He'll kill you while you're sleeping,

Or while you're awake

He knows if you've been bad or good

And your soul, his sword, will take.



So you'd better watch out, you might start to cry

But try not to pout I'm telling you why

The Lich King is coming to town.



Arthas is a'coming to town

Arthas is a'coming to town

Arthas is a'coming to towwwwwn





Nightmares before Christmas;



'Twas the weeks before Christmas, and all through the house

Not a sound could be heard, but the click of a mouse

Father Blizzard had come early, or late, I suppose

But all of the big kids were awake with the crows

All of the Munquis had opened their box,

And this was one present, that wasn't going to be socks



So while children were nestled, all snug in their beds

With visions of evil, that danced in their heads

Their mothers and fathers gave up all their naps

To begin the big race, to the new level caps

With new mobs to kill, and achievements to shatter

They were aching and tired, but that didn't matter



Off in to Northrend, they flew like a flash

Wiped out the Vrykul, and found loads of cash

The moon over Northrend, and it's new fallen snow

Looked improved, the new graphics engine, started to show

When what, to our bleeding eyes should appear

But a land full of people living in fear



Arthas was rising, with his legions of dead.

And the dragons were rising, to rip off his head.

On Horses, On Tigers, On Talbuks and Rams

On Dragons and Gryphons to ruin his plans.

The armies of Azeroth rose up to the fight

And among them were outcasts, the converted DeathKnight



The armies united to meet the old foe

But some of the tensions still started to show

In the middle of Northrend stands Lake Wintergrasp

Where battles are fought, to kick the hordes ass.

But after it's done, and the battle is lost

They resume their attack on the kingdom of frost



Before this war's over the evil must be found

Down from the north comes Arthas the Lich-Bound

Dressed in plate armor from his head to his foot

And his gear all tarnished with dried blood and guts.

His eyes.. How they flared, with evil so merry

And lands flowed with blood, as bright as fresh cherry.



His evil smile was drawn up like a bow

And the colour of his skin was as white as the snow

He had a broad face, and no sign of a belly

And carried an aura that some would call smelly

He was tall and looked strong, in the pinnacle of health

But I laughed when I saw him, in spite of myself



With a wink of his eye and a twist of his head

He soon gave us to know, we had plenty to dread

He spoke lots of words, and then went to work

And in an opening scene, made Mograine a jerk.

With barely a flinch, he stepped out of sight

Saying "Merry Christmas to all, and to all my DeathKnights!"





Let it snow;



Oh the cold in Icecrowns frightful,

But the epics are so delightful.

Cataclysm has months to go,

So let it snow, let it snow, let it snow.



It didn't show signs of stopping

And old heroics were dropping

Epics that really blow.

So let it snow, let it snow, let it snow.



Well we'd killed all Naxx's DeathKnights

And Ulduar had gone down a storm

KelThuzad had turned in to a pet

And all of us were getting warm



The Munquis were all sighing

for the boredom wasn't dying

But now Blizzard have patched it, so

Let it snow, let it snow, let it snow.





Arthas & Frostmourne;



Arthas the blue nosed Lich-King

Has a very shiny sword

And if you ever touch it

It will tear out your soul.



All of the other swords,

Used to laugh and call it names

They never let poor Frostmourne

Join in all their swordy games



Then one frosty, fateful night

Arthas came and said

Frostmourne with your evil might.

Wo n't you make me a lich tonight.



Then all of the others feared him

And they all turned to flee

Arthas and his new sword Frostmourne

They went down in history.

Let it snow, let it snow, let it snow

0 comments
Well... finally.... it's snowing.

I'm a big fan of snow, in the 'it looks very christmassy and makes me feel happy' kind of way.
Of course it's also bloody cold, so no doubt it'll generate a lot of aggro at work from all the staff complaining about how cold it is.

It's just occured to me, while typing that last sentence, how much my role at work is very similar to a tank.

I basically stand at the front, grabbing the attention and all the aggro from everyone. So that the other people behind me can do their jobs properly.

Sometimes I let things past me, to be dealt with by the appropriate person, but only if planned.
My healer (my boss) keeps me alive, and in return I try to keep the mobs off them.
The DPS (the contractors) get on with the real job of nuking all the problems in the buildings.

Funnily enough, the analogy continues as my healer seems to have gone shadow-spec recently. And dropped me right in it.

Anyway, back to topic:

I love snow. I love Christmas. I'm probably the least religious person you'll ever meet (there's probably amazonian pygmy man-eaters that have more chance of reaching heaven than me) but I enjoy the 'family' feel of the season.

My ISP doesn't seem to agree with me though. They seem to feel that 'Tis the season to be DC'd'
A few times recently, I've been DC'd mid-game, and unable to get back online for an hour or two. And while my router says everything is fine, I can't reconnect without re-booting it, to get a fresh connection to my ISP.

Bah Humbug.

But I haven't really commented yet on the new raids and instances with 3.3
I think Blizz's early Christmas present to us is one of their best. I love the new HC's. I like the fact that they're a little harder than some of the normal ones.
I like the fact they're an attunement process.
I even like the new LFG system, although I'm still not a fan of PUGs.

So, all in all, two thumbs up from me.

When they release the giant evil-santa mob on December 24th, I'm sure it will be an awesome world event where everyone tries to bring him down before he reaches the capital cities. (Fingers Crossed).

Wednesday 16 December 2009

Attunement

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I'm a fan of it.

I thought it was good back in the days of Kara, since it showed effort had been put in to be even allowed access to the content.

And I like the way it's been semi-re-introduced (not a real word, I know) with the new ICC heroics.

If you want to be able to complete the higher level content, then I feel that you should have to work for it.

It doesn't have to be a blanket-ban on everything. But simple things such as a keys are fine.
E.g. if you had to complete the ICC heroic trilogy to attune for the ICC raid. It makes a lot of sense, adds to the lore, provides much-needed gear, and it's a reasonable difficulty level.
If you can't master the tactics for the heroics, then you're going to wipe miserably in the raid anyway.

When they removed the attunement for Karazahn, it opened the door to all the moaners and whiners who felt they 'should' have raid-spots because they were level 80's too.
At least the attunement process meant that anyone entering Kara had an idea of the level of difficulty to expect, and had already acquired at least 'some' team-play experience after 80 levels of solo'ing.

And (another pet hate of mine) it meant the PvP kiddies had to learn to play PvE style before they could come and ruin things for everyone else.

More wasted content

2 comments
Anyone who's read my blog, or known me, for a while, probably knows how I feel about wasted content.
I'd love to see the old instances re-vamped and brought back to heroic level.

Lots of time and effort has gone in to producing some of the most beautiful dungeons and instances ever seen in a game. And these days they are mostly wasted.

Blizz obviously listen to every word I say, since they're now planning to upgrade some of the 'classic' dungeons like the DeadMines when Cataclysm comes along.
However, what about all the rest of the stuff that's being wasted?

I popped over to Outland the other day, for a quick look around. 'Deserted' was not the word for it.
Any minute I was expecting to see a mushroom cloud or a giant crater explaining where all the people went.

Outland had plenty of heroic instances to. And some of them were a lot of fun.
I think Blizz should ditch the plan to simply upgrade a select-few of the classic dungeons and go for a game-wide change to all heroic encounters.

Once you select 'Heroic mode' from that drop down menu, all the dungeons should be at the difficulty of whatever the current level-cap is.
Sure, some would be harder than others, and some might need the odd tweak to make them even more difficult. But imagine the possibilities:

WotLK has a good number of Heroics, and the list is growing, so theirs a fair bit of choice.
But imagine if you had every single instance in the game to choose from, and all of them had bosses that dropped tokens. (no need to complicate things by adding extra epic drops).
The chances of getting bored would be pretty slim.

As I said, some would be easy, and some would be harder, just because of the nature of the encounters.

I can imagine heroic Deadmines being quite hard. But I can also imagine heroic Stockades being quite easy. But since you'll only be able to do it once per day, you wouldn't 'just' farm that one for your tokens.

I could quite easily see teams of Munquis running ShadowFang Keep or Hellfire Citadel again. And loving every minute of it.
With the instances spread all over the continents, it could even help balance the loads on the server. Since you wouldn't have the immense groups of people all in one place like you do at the moment.
And with the new cross-realm LFG system, finding groups to do even the most unusual of the dungeons shouldn't be too difficult. (Thumbs-up on that one Blizz).

Edit: While they're at it, why not include old raid content, like they've done with Onyxia. But tuned to be more 'hard-heroic' level than 'epic-raid'. A level 85 Karazahn would be alot of fun.

Tuesday 15 December 2009

Selective Healing and Anti-Socialism

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Long time no-blog... I know. I've been slacking lately, but I've been a little busy, so you'll have to forgive me.

Hopefully I'll pick up the frequency of my blogs again soon. But I thought i'd spend a few minutes discussing a topic that's quite close to my heart... As in... It's one of my pet hates.

Over Aggro'ing:

I recently commented on Rummys Blog (Flowersz to those in the guild), about letting an over-aggro'er die.
Flow had been PUG'ing as a tank, and had been having some trouble with a numpty Hunter:

     "As a tank, you gain the automatic right to shout at people. It’s part of the requirement of being a tank.
It also comes with the added bonus of being the leader of the party. If you’re not… you usually should be.

If a DPS is stupidly pulling aggro on mobs, it is your god-given right to teach them the error of their ways.
And if the behaviour continues… to remove them from the group.

It’s amazing how many people don’t know the basic reasons for most wipes:
DPS pulls Aggro -> They get Hit -> Healer Spam Heals them -> Healer gets their Aggro -> They get Hit -> Healer Dies -> Group Wipes.
Unless you can break that cycle, it’s an inevitable wipe.
And when the healer dies, everyone points the finger at the tank for not saving them. So you’d be making a rod for your own back not to speak up sooner.

If you have a very sensible (or spiteful) healer, they’ll let any over-agroing DPS’er drop dead, because that way the mob will usually just wander back over to the tank afterwards.
No Tank / Healer = Wipe
A Dead DPS = Slower Win"



At first glance, I'm sure my attitude seems pretty harsh. And, to be honest... It is.
I'm no Gevlon. I 'can' be anti-social, but usually choose not to be.
My social skills tend to serve me fairly well both in-game and in real life. I get what I need, but I don't lose sleep if something isn't going my way, or if I choose to put my own desires first every now and again.

I've often been described as having a 'switch'. I can be the nicest guy you've ever met, until I have a reason not to be.
I find this works quite well for me. It means I can socialise and create freindships with those who I feel are deserving of my time and effort. But I can also blissfully ignore all over those who aren't.
And can happily stomp all over those who intentionally cause problems for me and mine.
The shock I often see on peoples faces when they've finally pushed things too far, or have presumed that I'm a pushover just because I speak nicely to them, and usually offer to help. It often makes me laugh afterwards.

Does it make me a bad person?
Who knows? I don't think so though.

But how does all this apply to the selective healing?

Flow later posted another blog about my comment:
     "...It never occurred to me before that letting them die was a sensible option, I’d always thought it was something you did when you were feeling particularly narked. But maybe letting them die really is the only way they’ll learn..."

Most people would never dream of letting someone die on purpose, Flow included it would seem. They'd  heal whoever needed healing, no matter what. Because it feels like the right thing to do. It's the friendly, and 'social' thing to do.

But I'm a big believer that being 'social' doesn't have to equal being 'stupid'.
I think I can honestly earn the right to claim mastery of the Tanking and Healing classes (maybe more-so the healing, than the tanking). And my Hunter has no option but to be a DPS guru. Even if he is a little dusty recently.
But if I was the one who was constantly over-aggro'ing, and I'd been warned not to do it again, I wouldn't start moaning if the healer just let me die the next time.

If someone really needs help, then I'd help them. If they need advice, that I can provide, I'd provide it. But if they're just going to ignore that help and advice then I'm quite happy to let them fail too.

'Letting them die' either in-game or in a real-life social situation (i.e. making a fool out of themselves) is a much better teacher than any text book.
Think about it. If you make a mistake in the privacy of your own home, or on something that no one else will ever see, you might try a bit harder next time.
If you make a big mistake in front of everyone else, after being told how to do it correctly, that's gonna stick with you a lot more, and you'll definitely put more effort in next time.

To reduce the frequency of this situation (at least when I'm tanking) I use a macro to put a skull over my targets head. Players who team with me regularly know what it means, and those who don't shouldn't find it that hard to figure out:
   Place DoTs, and debuffs on anything you like, but focus on the one with the skull over it's head. If not.. it's your repair-bill.

Of course, it's never as straight forward as that. And I make exceptions too. Some of the guildies are almost 'infamous' over-aggro'ers, but their imba DPS is usually the cause. And in some cases it's worth the risk.
If one of them is in danger, and I'm the healer in a raid / party situation, and I know them well. I'll usually try and save them... at least the first few times... but then, that's the bonus of having a plate-wearing healer. Who has more than one "Oh-Shit!" button.