Friday 12 February 2010

Closed Beta... Closed

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Allods has now shut it's doors until Tuesday, when it re-opens as an 'Open-Beta'.

Quite a few of the Munquis seem to be intrested in giving it a try, and voted heavily for playing as Empire rather than League... so that's where we'll be going.

My son even loves the game. He really wants to play alongside me, but he's also fascinated by the Gibberling race, so he's a little torn.... ah, to be 10 again, and have such difficult choices to make.

My first few attempts at Empire have been pretty succesful. Unlike some games, where you get the feeling the 'evil' or 'opposing' faction was added-in after they'd finished all the 'good' sides stuff, and maybe gets a bit rushed. In Allods Online, I felt the Empire starting quests and area were actually more original and beter done than the League ones, and with slightly more comic effect.

The 'Evil' of the Empire is actually defined by their 'Capitalism' and led by a Dictator, compared to the 'Socialist' views of the League, and their Council led leadership.
It's a Russian game originally, so read in to that what you will.

The item shop was opened-up (and was temporarily free) to give people a chance to see what they could expect from it.
And it looks like the predictions were right... Temporary Boosts and Luxury Items (e.g. bigger bags) but nothing that would give any major advantage, unless someone wanted to invest a fortune in the random chests in the 'hope' that they would get something awesome. But anyone trying this lottery style of playing had better be working on Wall Street to make that way of playing worthwhile.

An interesting part of this is that gold trading will become 'sort-of'' legal too. You will be able to buy items from the shop, and then post those items on the in-game Auction House.

I've read in to the whole Astral ship thing a bit more. They look awesome, and will require a major guild effort to achieve them. Parts will need to be collected by doing major quests and raids, and the ships will require repairs.
For this, some parts will be available on the item-shop, but nothing that you could buy with in-game gold, or find in-game yourself.

And the Ships will require at least 6 players to pilot them, with players taking on roles as Captains, Engineering, Gunners, etc...
But each ship can actually accommodate up to 25 crew-members.

The theory is that you navigate your ship to a far-off place. Complete a major quest, slay some major monster, or enter a major raid, and then return to an Allod (Island) to divide-up the loot.
But Astral space is open PvP territory, so you'd better be prepared to defend your cargo, as other ships can attack you, or even board you, for fighting on-deck.
Getting your precious loot back home could prove harder than the fight to get it in the first place.

What this means though, is that small guilds need only 6 players to be involved in this. And larger guilds can have the full 25 crew, and will obviously be better defended in a fight.

To go the step further, guilds can have more than one ship, so in theory a major guild could have an entire armada at their disposal. Or smaller guilds could band-together for the safety in numbers aspect.
A cool addition to the game, and a good way to promote social activities, in my opinion. Although I've obviously not experienced this in practice yet.

Fingers Crossed, Tuesday comes, Open Beta begins, the Munquis begin their campaign in Allods, and something good comes from it all.
If not.... oh well, no harm done, no cash spent, and we all get to experience another game for a while... Which is never a bad thing.