Tuesday, 20 January 2009

Naxx the way (a-ha a-ha) I like it

Actually, I didn't, really. I wasn't that impressed by Naxx.

The Munquis made their second venture into Naxxramas last night (Arachnid Quarter).

It was a last-minute raid, we were all planning on doing Heroics when Shirt suggested that given we had about 18 level 80's on, we look at Naxx instead.
Apologies to anyone who felt left out that they couldn't come, but space was limited, and specs were the priority, followed by those who asked first.
Official Munqui-Raids will be much more organised.

Result:

2 Wipes, which were both entirely just the learning curves, and 3 Bosses down.
The run took a couple of hours, but to be honest, we wasted alot of time waiting for people who were afk, and without the wipes, which I doubt would happen next time it would be much quicker. Probably about an hour, or less, to kill the 3 bosses.

The Group:

Tanks:
Vind (Karudan)
Bronze

Healers:
Raq (Diliana)
Amandala
Rolfi (Pinarello)

DPS:
Vedd
Knicks
Babe (Hetebliksem)
Shirt (Shirtimus)
Me (Hunter)

Summary:

I'll try not to name and shame here, but we probably could have 9 (or even 8) manned it. The Tanks both did fine, with the Healers 2/3 were great, 1 did well enough, but not excellent (although he was also leading the group, so we'll let him off).
With the DPS, we had 3/5 that did similar amounts of damage, at the top of the meter (Yes, I was at the very top, but I won't mention that).
the Other 2 DPS'ers were lacking a little, no offence to them. I know that neither of them have been 80's for very long, so maybe they're still a little undergeared. One DPS'er at the top of the table almost counted for both of the bottom 2. But that's not the point.

My Opinion(s):

The point is..... Naxx IS very easy. A little bit too easy in my opinion. It didn't feel like as much of a challenge as I expected, in fact it was as easy, if not easier, than many heroics.
Also, I wasn't keen on the style of the place. It just didn't have the same atmosphere as somewhere like Karazhan, one of the best designed dungeons in the game IMHO. And the boss design in Kara is awesome, lots of tactics to learn, and all different.
I know it's supposed to be the way it is, but it just didn't feel very 'Epic' in there.

I'm not dissapointed... yet. There's still lots more of Naxx to go, and it may improve. But I didn't expect a disorganised group of udergeared first-timers to be able to make any progress. Fingers-Crossed.

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