Anyone who's read my blog, or known me, for a while, probably knows how I feel about wasted content.
I'd love to see the old instances re-vamped and brought back to heroic level.
Lots of time and effort has gone in to producing some of the most beautiful dungeons and instances ever seen in a game. And these days they are mostly wasted.
Blizz obviously listen to every word I say, since they're now planning to upgrade some of the 'classic' dungeons like the DeadMines when Cataclysm comes along.
However, what about all the rest of the stuff that's being wasted?
I popped over to Outland the other day, for a quick look around. 'Deserted' was not the word for it.
Any minute I was expecting to see a mushroom cloud or a giant crater explaining where all the people went.
Outland had plenty of heroic instances to. And some of them were a lot of fun.
I think Blizz should ditch the plan to simply upgrade a select-few of the classic dungeons and go for a game-wide change to all heroic encounters.
Once you select 'Heroic mode' from that drop down menu, all the dungeons should be at the difficulty of whatever the current level-cap is.
Sure, some would be harder than others, and some might need the odd tweak to make them even more difficult. But imagine the possibilities:
WotLK has a good number of Heroics, and the list is growing, so theirs a fair bit of choice.
But imagine if you had every single instance in the game to choose from, and all of them had bosses that dropped tokens. (no need to complicate things by adding extra epic drops).
The chances of getting bored would be pretty slim.
As I said, some would be easy, and some would be harder, just because of the nature of the encounters.
I can imagine heroic Deadmines being quite hard. But I can also imagine heroic Stockades being quite easy. But since you'll only be able to do it once per day, you wouldn't 'just' farm that one for your tokens.
I could quite easily see teams of Munquis running ShadowFang Keep or Hellfire Citadel again. And loving every minute of it.
With the instances spread all over the continents, it could even help balance the loads on the server. Since you wouldn't have the immense groups of people all in one place like you do at the moment.
And with the new cross-realm LFG system, finding groups to do even the most unusual of the dungeons shouldn't be too difficult. (Thumbs-up on that one Blizz).
Edit: While they're at it, why not include old raid content, like they've done with Onyxia. But tuned to be more 'hard-heroic' level than 'epic-raid'. A level 85 Karazahn would be alot of fun.
Trump destroys board games
18 hours ago
Revamping old instances are a good idea, but for me it will ruin the overall feel. I did deadmines at the 20th level. Killed Van Cleef took his head for a quest turn in and finished of the Defias quest line.
ReplyDeleteSo as speaking my charachter finished that area or that part of story off. Now meeting Van Cleef again at level 80 where the illusionary time line of the world is sort of out of place.
I consider every level of my gameplay as a time line that is progressing. If we keep going back for old contents then it is also equal to time stand still in the game. The world have not progressed for any of us during the 80 levels.
Nah, that's why they invented the caverns of time.
ReplyDeleteThat way you can screw around with anything you like, and it still not affect 'reality'.