Thursday, 11 February 2010

The Munqui Tribe Corporation?

In the guild forums, Lewt posted something interesting:

"I would be happy to try Allods as a kind of holiday but I would be really sad if we didn't all switch back to playing WoW again when the expansion comes out.

I guess the Munqui Tribe should really be viewed as a circle of online gaming friends rather than a WoW guild specifically (damn, we're getting dangerously close to corporate strategy here!)."


I think this pretty much describes how the Tribe has worked up until now anyway. The Munquis have survived a server change from Nordrassil to Darkspear, Key players have come and gone, the GM position has changed hands at least 4 times, the officer-team has rotated fairly regularly. But the Tribe survives, by evolving.

Even players who have left the guild, or left the game altogether, still keep in touch. We're a group of freinds, most of whom met through the playing of the same game, but who have gotten to know each other well enough to keep in touch, even when not playing that game.

There's a lot of members in our guild who left months, or even years ago. Or who don't even play anymore, but who keep in touch, or keep an alt in the guild, just so that they don't lose touch.

When I rejoined the guild I met a bunch of people who I knew in-game. I've now met some of them in real-life, have them as Facebook freinds, MSN buddies, Xbox Live Freinds.
Although they're very underused by the majority of the guildies, the core of the guild tends to use the Munqui Tribe forums as a sort of focused social-networking site.

I'll be trying Cataclysm when it comes out, I'd be a fool not too. Blizzard has the biggest and best MMO on the market right now, and just because it might have gone a little bit stale, doesn't mean that things can't be turned around with the release of a major expansion.

The fastest way to kill a guild is boredom. (Although stealing all the money from the bank and kicking everyone would probably do the trick too).
But if we can adapt, and change, and (like Lewt says) consider ourselves a group of online gaming freinds, rather than specifically just as a WoW guild, then we can probably survive anything.

If enough people are interested in a new MMO, then I think it's worth a try.
I was considering trying to start a new guild in Allods, and not naming it after the Munquis, simply so people knew it was something fresh and different... But having thought about this a bit more, maybe "Munqui Tribe Mk3" is the way to go.

(Mk1 - Nordrassil, Mk2 - Darkspear, Mk3 - Allods?, Mk4 - ???)

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