Thursday 11 March 2010

Moving on Down (And Recruiting)

I'm trying to take a bit more of a back-seat in the MMO's at the moment, while still trying to stay active in the Munquis.

For this reason, I've handed over the GM'ship of the WoW guild to Knickerface, and last night Bronze took over the Leadership of the STO Fleet. (Although because of a feature of the STO fleet system, we're actually both still the leaders of the fleet. I promoted him to the top spot, but it left me there too. And I can't demote myself).

The Munquis are obviously going through a bit of a transitional phase at the moment. The next few months will be a turning point. And will probably define whether the Tribe survives and becomes bigger and better than ever. Or simply dwindles away in to history because there just aren't enough people interested in joining, or in staying as members.

I think we were quite unique in WoW. You used to be able to log on at any time of day and find at least several players online. Log on at peak times, and it would be in the 20+ range. Log on in the middle of the night, and there would probably still be at least 1 or 2 around.
Those days appear to be gone. I've logged in to find myself the only person online, the raiders have struggled to reach the numbers needed, and for the first time in a few years we're having to actively recruit to try and sort the situation out... It was bound to happen at some point but it's always a shame when things, that were once great, begin to fade away.

In STO we're at th eopposite end of the scale. We're a new fleet, but it's a new game. So we're going to have to actively recruit no matter how we look at it. We currently have a fleet of 2, and that's not going to help much.
I've posted a recruitment thread on the official forums, and we'll have to start advertising in-game. But some of the the other fleets have got much more of a head-start on us. Particularly the ones that played in the Beta. As they probably kept everyone they already had, and many people prefer to join established teams liek that, rather than come in at ground level and work hard to build things up.

Personally, I prefer the challenge.

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