Hey, long, long, long time no post.
It's been a busy few months for me. So my MMO gaming has had to take a back-seat. That's not always a bad thing though. Sometimes it's good to stand-back and look at things from a distance.
And that's pretty much what I've done for the moment.
I do intend to return to WoW. But, if I did it now, I wouldn't be able to commit to raiding. And the only alternative is endless heroics, or rolling yet another toon.
So I went in search of alternatives to fill the gap.
After much deliberation, I decided to give Allods Online a try. So with a sceptical eye, here are my first impressions:
Graphics:
Quite similar to WoW really. Maybe a little more polished, but very comparable, and adequate for the job. A nice variety of effects and different monster models.
It runs nice and smooth, at max res, and draw distance, and effects, in windowed mode on my Laptop, which although a little overpowered compared to most laptops, would be comparable to a reasonable desktop PC.
If WoW is playable for you, this probably will be too.
Sound:
Does it's job. The background music adds atmosphere nicely, without becoming too annoying. There's no speech in the game from any of the NPC's, but there isn't for most of the WoW ones, so again it's very comparable.
Gameplay:
It's basically a WoW clone. In case you hadn't picked up on that fact from reading the lines above. But it's a very very good one.
It describes itself as a 'Space Opera' but to be honest it's more "Burning Crusade" than "Battlestar Galactica".
It's still in 'Closed-Beta'. It has to be the most open closed-beta in the history of games, but still... that's what they want to call it.
I've experienced a couple of game crashes, but nothing that wasn't resolved by just closing the window and logging back in again. So no major problems in that respect.
The game feels very complete. And if it was released tomorrow, it would be worth buying.
But that's another of it's key features... It's free.
It's going down the micro-transaction route, and that part isn't operational yet, but from what I can gather it would seem to be nicely balanced so that it's fairly optional to use. E.g. a character re-spec might cost you real money, but playing the main game and progressing wouldn't.
One of the original things that put me off playing this sooner was that the end-game is supposedly ship-combat. Although I'm not against this in principle, it's new to me, so made me doubt if it was going to work.
But having seen videos and read reviews of how it operates, it seems to fit in well with the game.
You don't do it solo, you do it as a guild. The ships are expensive, and difficult to master. But with team-work you can really go places... .Literally.
I think this could be a great way to encourage guild-participation. And It's a change from the basic raid mechanics of Tank / Healer / DPS. Instead you'd have a Captain, Gunners, and Support Staff.
I'm no where near end-game yet, but I'm actually quite looking forward to seeing this part of the game now.
Which brings me to the negatives of the gameplay. And there aren't many.
The game comes with a built in quest-helper, which shows you quest locations on the world-map. And tutorial hints pop-up whenever something new is available. The interface should be pretty intuitive to anyone who's played MMO's before, but with the differences you'd expect when switching between games.
But for an experienced MMO'er like myself, there's a distinct lack of information sometimes.
For example; I wanted to create a guild in the game. I know it's possible, I've read about others, and you can see the guild interface simply by pressing 'G' in-game. But I couldn't, for the life of me, figure out how to create one. After an hour of googling, I finally found out that it costs 95g to form a guild and you have to buy a token to do it. But this information was found buried at the bottom of an unrelated forum post, that took ages to find.
Anyone who's not 100% internet savvy, would have struggled to find that.
Since my current bank balance is about 2g, I'll have some way to go before the guild is set up. But the idea is there.
There are dungeons, and elite mobs wandering around in the open. Some of them take a team of 5+ people to bring them down, even at low levels.
Some of the quests aren't very clear. The lore has been worked-out nicely. So you know why you're doing what you're doing if you can be bothered to read the text, or you can just skip to the slaughter-at-hand if you can't be arsed.
But occasionally it's not very clear what exactly you're supposed to be doing.
For Example: Take this chalk, and go and mark 6 of the biggest trees in that area, so we can chop them down for timber... Sounds simple. But there's actually only a couple of very specific trees that you can mark, and they despawn when others have marked them... which results in you wandering around a forest trying to mark the trees, that aren't there, until eventually you find one you can click on, that looks exactly like all the other bloody trees.... Bollocks.
But luckily, this problem is rare, and no MMO is perfect anyway. Other than a few minor annoyances like this the game has very few flaws.
If they just provided an instruction manual, or at least a wiki-site that explained things like guilds, or the basic mechanics of each class, my overall enjoyment would have not been hindered by having to google so much to try and figure out why I couldn't do something that seems so obvious.
Pros:
It's free. It runs very smoothly. The class balances seem to be correct. End-Game isn't as weird as it first appears (there are dungeons as well as ship-battles). It's not WoW.
Cons:
It will eventually switch to Micro-Transaction (but this might turn out to be a good thing). There's a lack of some basic information and support. The community is relatively small at the moment (but it is growing).
Summary:
I currently have a level 11 Kanian Warden (a sort of Druid / Hunter combo). And I'm looking forward to logging back on to him tonight to see where things go next.
I've been told, that the first dungeon is around level 13. So it'll be interesting to see how they work too.
On the munqui forums I rated it as a 4.5 star game (with WoW as a 5 star for comparison).
I'm going to drop that to a 4 star game, but only because of the lack of support. Which could put some people off, particularly the more casual, or the WoW tourist. If that was sorted-out, then it'd get it's half a star back.
If you decide to join in the fun /whisper me in game. I'm "Smyth", just to be original.
Trump destroys board games
18 hours ago
About guild creation - if you go talk to guild NPC he will explain all there is to know. Actually every needed information is explained in-game by varius NPC and tutorial pop-ups. I'm supprised you call yourself experienced and neglected to actually talk to the NPC ...
ReplyDeleteItem to create guild costs 95 silver, not gold so it's cheap. And it's easy to check in game - again by NPC trade menu. You need full, 6 ppl party standing around guild NPC. The person who buys and uses item becomes guild leader.
Can't imagine making it simpler.
About the trees - use T key - they will light up like a xmass tree. Again, those pesky tutorial pop-ups ...
allods is better than wow coz it have more things than wow which making it better than WoW
ReplyDeletewow sux i dont love it
ReplyDelete*kuch* lol the combat system is defently not good as WoW, though it's still a great game.
ReplyDeleteFor sure the design is :)
If you read my later posts I found the Guild NPC, and felt a bit of a prat after realising it was so simple.
ReplyDeleteBut I hadn't been directed to him at any point, and my googling of how to set up the guilds in Allods wasn't much use.
I also figured out the 'T' key thing, when I rolled another character... My own fault for not reading the help that was there really.
Look how many people who took 2 minutes out of their day to mispell `sucks`. And if you don`t like the review, gtfo.
ReplyDelete"It's going down the micro-transaction route, and that part isn't operational yet, but from what I can gather it would seem to be nicely balanced so that it's fairly optional to use."
ReplyDeleteSadly this does not seem to be the case. In fact quite the reverse seems true. :(
http://allodsbot.blogspot.com/
ReplyDelete