Tuesday, 10 March 2009

Naxx-Woes

I filled in for a missing ranged DPS spot last night. In the guilds Naxx(10) run.
Military Quarter and Frostwyrm lair.

The DPS was high, the healers were capable, the tanks were tough enough, but it just goes to show that sometimes a team just doesn't work.

The organisation was just not working, people weren't sure of their roles, there was a little confusion about positioning, and a few cases of people just not listening, or not paying attention during fights.

Result? About 10 wipes. Saph finally downed, and 1 attempt at KT was enough to know it was a definite no-go.

With the new raiding style, movement and positioning is key. Tactics can be learned, but unless everyone reacts at the right time. It's going to be a wipe. Unfortunately, 1 slow reaction, or mis-placed player can wipe a team. And that's what was happening.

I'm sure Thursdays team will do much better though, they're the more experienced and more team-work oriented group.

If you read this though Vedd, I'd really suggest that we don't leave the military quarter until last anymore.
In my opinion, it's a much easier set of fights than the Construct Quarter, so if we pull of the Arachnids, Plague, and Military in one-shots.
We'd even have time to start on the Constructs in advance of the following Monday. Meaning more time to perfect the KT tactics, and possibly move on to harder things.

For anyone who doesn't know. Sapphiron is basically just a tank and spank, with only a few minor twists.

Team-Work and positioning is king in the new raid design, and it's hard, but I like it.
It reminds me of the Shade of Aran encounter in Kara. Difficult to master, but alot of fun.

1 comment:

  1. Now that we all tried the military once, we can do the progression you suggested, i couldnt do it before because noone had seen it before (me included) so it could have prolly been just a loss of time.

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