Well I've now been joined in the game by another Munqui. 4 more of those, and we can officially form a guild. That's always a good start.
My Warden (Druid / Hunter / Rogue combo) is now level 13. But I thought I'd try and roll a couple of the other classes just to see how they play too.
So first stop, I rolled a mage... And loved it.
He's now level 7, and I love the mage mechanic they've included.
Mage Mechanics:
In this game, It's impossible to have the 'perfect' spell rotation. They've solved the problem of cookie cutter builds with a very simple solution.
Mages have 3 types of spell, Fire, Ice and Lightning.
Whenever you cast a spell you get a stack of that particular type of magic. These have a cooldown of about 10 seconds. If you cast another spell of the same type within that time, you get a second stack.
Alone, these stacks do nothing, but if you reach 5 stacks, and then cast another spell of the same type, you recieve a totally random buff / debuff.
That can range from silences or increased / reduced casting time to a specific class of spells to a total HP / Mana regen or a big HP / Mana reduction. There's no way of knowing what it will do, or which it will be.
It can make you a temporary killing machine, or a temporary pathetic weakling. Or force you to switch to an entirely different class of spells.
This means that you've got to be reactive, and can't just blindly mash the same buttons over and over again.
It's not complicated, you don't have to do anything with the stacks themselves, you just have to be aware of what's going on... I love it.
I've chosen to be a lightning mage, but I'll still have to be well aware of what all my other abilities and spells do for the times when my lightning is debuffed, or the other spells are temporarily over-powered.
I havent tried all classes yet, so maybe this type of thing applies to them too. Probably, since I do know that warriors have a Rage-type mechanic, that druids pets have a seperate energy bar, and that threat generation is done in the familiar way.
Faster Alts?:
I'm not sure how it happened, but second time around, and my character seemd to fly through the starting zone very quickly. He wasn't even presented with the same number of quests that my first toon did, but was still the same level by the time he reached the proper part of the game.
Maybe this is intentionally done to stop the low-level grind, or maybe it was just my perception, since I knew what I was doing that time.
Micro-Transactions:
I've found out a little more about the item-shop (which is how they will eventually fund this game). It looks as though the enitre game will be playable without ever visiting it, but if you want 'luxuries' then that's where you'll find them. Respecs, Fast-Mounts, Bigger Bags, all that sort of thing.
In my opinion that's the perfect way to pitch things. If I'm enjoying the game, I'll happily hand over a few quid to buy a bigger bag, or sort out my talent-spec if I've made a complete mess of it.
Or if I want to level a new toon, and fancy an XP boost to avoid the grind... why not?
I think they've found the right sort of balance for the micro-transaction model. It's not actually up and running yet, so don't hold me to it. But from what I've seen and read, nothing will be impossible without spending money, but for those things that make life that little bit easier, it's there.
The only question is, can they make enough money from it?
Crafting:
I've yet to do any of this, since it requires gold which I don't have much of yet.
But the mechanics of crafting are also randomised. With a mini-game type of situation. You select your ingredients, and then play the game with them. The better you do, the better the quality of the item / elixir / weapon etc... that you create.
Again, this means that there's no perfect way to level your skills, if you're good at crafting, you're good. And if you're crap, then the stuff you produce won't be of the same quality as someone who's a master.
Summary:
I'm enjoying the game, looking forward to seeing things progress. Excited about the possibility of customisable guild-ships. That are manned and piloted by the guild - for the guild.
And I'm enjoying the mechanics of the game.
It isn't perfect, it has a few flaws. But that's OK.
If it had come out at the same time as TBC, I think that it might have given WoW a run for it's money.
As it is now, it's coming out at about the time that people are getting bored with WotLK, and maybe that's even better timing. The general feel of world-chat is that it's full of WoW players, and all pretty happy about it.
It's not better than WoW, but it's close.
And WoW is much much bigger. But...
You can hire a Stretch-Limo to take you and your freinds to town. And it will feel awesome.
Or you could just all jump in a taxi, and have just as much fun once you arrive.
Trump destroys board games
19 hours ago
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